Crysis Remastered to Feature Ray Tracing, HD Textures, New Lighting, and Other Major Visual Upgrades

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Image: Crytek

Shortly after this morning’s leak, Crytek officially announced Crysis Remastered, a modernized version of its 2007 classic with improved textures and optimizations for the latest generation of hardware. The title will also feature some of the latest technologies, such as ray tracing – which is to be expected, considering the reputation of the original.

Crysis Remastered will focus on the original game’s single-player campaigns and is slated to contain high-quality textures and improved art assets, an HD texture pack, temporal anti-aliasing, SSDO, SVOGI, state-of-the-art depth fields, new light settings, motion blur, and parallax occlusion mapping, particle effects will also be added where applicable, wrote Crytek. “Further additions such as volumetric fog and shafts of light, software-based ray tracing, and screen space reflections provide the game with a major visual upgrade.”

Crytek hasn’t released any media aside from a teaser trailer yet, so it isn’t clear how much better Crysis Remastered will look compared to the original. Hopefully, it’s demanding enough to provoke and popularize the classic “but can it run Crysis?” meme again.

“We are excited to be working on the Crysis franchise again, and to bring all the Crysis fans a remaster worthy of their passion for the game,” said Crytek CEO Avni Yerli. “It’s an exciting opportunity to be able to bring Crysis back to PCs and current consoles – even Nintendo Switch! – so that a whole new generation of players can experience the thrill of a battle in the Nanosuit.”

Crysis Remastered is launching on the PC, Xbox One, PlayStation 4, and the Nintendo Switch (yes, that’s correct) this summer. If it sells well, maybe we’ll even get an actual Crysis 4 (apparently, the third game did bad enough for EA to give up on the franchise).

Tsing Mui
News poster at The FPS Review.

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