Crysis Remastered
Image Credit: EA/Crytek

Few game franchises have managed to be in the news without an official statement from their developers as much as Crysis has in the last twelve months. Fewer still continue to get used as a means of testing on modern equipment. Well the end of the rumors, and pranks, for this particular one may be in sight. Barely a few days ago we even had cryptic Crysis messages from Crytek. All that is left is an official launch date.

For a brief time the official site had the above image. It was taken down but not before some visitors managed to post on their twitter accounts. TPU noticed how one even went so far as to create a video detailing the ease of obtaining info from the site. This genie is out of the bottle now and the tweets do not stop there. Crytek themselves have continued to tease fans.

Utilizing New Technology

The Crysis franchise is well known for utilizing the most advanced PC tech available. With each release Crytek’s CRYENGINE showcased what could be done. From DX9 to DX11, SLI, and 3D, each game had the newest features. Only a few things such as virtual reality or PhysX have been left out of the mix. Crytek has fueled the fires for a remaster rumors with various videos since last year. One of which, Neon Noir, is a ray tracing demo. NVIDIA has spearheaded real-time ray tracing in games with their RTX lineup. AMD, Microsoft, and Sony, have stated some kind of implementation for future hardware releases. Considering Crytek’s past reputation for embracing new tech it may be a feature of this game. They are also know for endorsing both NVIDIA and AMD hardware throughout the franchise history. If ray tracing gets used it might not be on a proprietary level.

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Peter Brosdahl

As a child of the 70’s I was part of the many who became enthralled by the video arcade invasion of the 1980’s. Saving money from various odd jobs I purchased my first computer from a friend of my...

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5 Comments

  1. Well then.

    Going back to having to play the game on “Low” because nothing yet produced

    can handle the graphic fidelity.

  2. [URL unfurl=”true”]https://www.eurogamer.net/articles/digitalfoundry-2020-crysis-remastered-switch-tech-review[/URL]

  3. [URL unfurl=”true”]https://www.dsogaming.com/pc-performance-analyses/crysis-remastered-is-based-on-the-ps3-x360-version-does-not-feature-ascension-mission/[/URL]
    “Crysis Remastered releases today on Nintendo Switch and Digital Foundry has confirmed that this new remaster is based on the PS3/Xbox 360 version. In other words, Crysis Remastered is not using the original PC build as its base version.

    What this basically means is that Crysis Remastered does not feature the Ascension Mission. Moreover, the game has different control mechanics than those of the original PC version. Unfortunately, this is something most of us saw coming. However, we now have confirmation of this suspicion.”

    “Unfortunately, the PS3/X360 version of Crysis had less vegetation, lower quality objects, and lower LOD values. Do note that these were exactly what we noticed in the first comparison screenshots between Crysis Remastered and Crysis PC. Additionally, some effects – like the Volumetric Light Shafts – were missing from the PS3/Xbox 360 versions.

    Now I’m pretty sure that Crytek will address all the aforementioned graphical shortcomings. However, you should not be expecting any gameplay changes. So yeah, the VTOL mission will not be included in this remaster. Thus, the original PC version of Crysis will have more content – and a more PC-centric and complex nanosuit – than Crysis Remastered.”
    (From: [URL]https://hardforum.com/threads/crysis-remastered.1995364/page-2#post-1044662558[/URL])

  4. [QUOTE=”DrezKill, post: 15038, member: 230″]
    [URL unfurl=”true”][URL]https://www.dsogaming.com/pc-performance-analyses/crysis-remastered-is-based-on-the-ps3-x360-version-does-not-feature-ascension-mission/[/URL][/URL]
    “Crysis Remastered releases today on Nintendo Switch and Digital Foundry has confirmed that this new remaster is based on the PS3/Xbox 360 version. In other words, Crysis Remastered is not using the original PC build as its base version.

    What this basically means is that Crysis Remastered does not feature the Ascension Mission. Moreover, the game has different control mechanics than those of the original PC version. Unfortunately, this is something most of us saw coming. However, we now have confirmation of this suspicion.”

    “Unfortunately, the PS3/X360 version of Crysis had less vegetation, lower quality objects, and lower LOD values. Do note that these were exactly what we noticed in the first comparison screenshots between Crysis Remastered and Crysis PC. Additionally, some effects – like the Volumetric Light Shafts – were missing from the PS3/Xbox 360 versions.

    Now I’m pretty sure that Crytek will address all the aforementioned graphical shortcomings. However, you should not be expecting any gameplay changes. So yeah, the VTOL mission will not be included in this remaster. Thus, the original PC version of Crysis will have more content – and a more PC-centric and complex nanosuit – than Crysis Remastered.”
    (From: [URL]https://hardforum.com/threads/crysis-remastered.1995364/page-2#post-1044662558[/URL])
    [/QUOTE]
    Thanks for the post. Unfortunately, if I’m reading this correctly, it’s a sad, sad day. The ‘remaster’ isn’t much more than a PS3/switch port. Shame on Crytek is that was the plan. Hopefully, they do what’s right and bring it back in a proper way.

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