AMD has sent out a press release suggesting that Horizon Zero Dawn’s PC port, which came out yesterday, is best played on Radeon graphics cards. That’s because Guerrilla Games and Virtuos partnered with red team to bring all sorts of neat optimizations and graphics features to the title, such as TressFX and Asynchronous Compute. In fact, Horizon Zero Dawn happens to be the first game to support the FidelityFX Single Pass Downsampler, which provides an RDNA-optimized solution for generating up to 12 MIP levels of a texture.
“Today, PC gamers are stepping into a lush, dangerous future as they seek to unravel the mysteries of a world ruled by machines in Horizon Zero Dawn Complete Edition for PC,” wrote AMD. “AMD and Guerilla joined forces to deliver Day-0 support for the title, providing breathtaking visuals and blistering performance for Radeon gamers in DirectX 12.”
“What’s more, Horizon Zero Dawn Complete Edition for PC joins more than 20 blockbuster titles integrating the AMD FidelityFX visual tool kit and is the first to leverage FidelityFX Single Pass Downsampler (SPD) for optimized visual effects and performance. Gamers will witness a powerful arsenal of features, including:
- AMD Radeon FreeSync Premium Pro – Gamers on any hardware can enjoy breathtaking gaming experiences with AMD’s leading adaptive sync technology, offering stutter- and tear-free gaming with stunning HDR rendering.
- AMD FidelityFX SPD – Optimized for RDNA architecture, SPD utilizes asynchronous compute to accelerate texture mapping for more efficient post-processing, driving effects like bloom and screen space reflections faster without sacrificing framerates.
- AMD TressFX – A true-to-life hair physics system taking high visual fidelity to a new level, enabling incredible photo-realistic hair effects with Radeon graphics cards – so much so, you may forget there’s even a screen in front of you.
- Asynchronous Compute – GPU multi-threading allowing Radeon GPUs to execute multiple tasks simultaneously, enabling graphics and visual effects workloads to be distributed efficiently for faster framerates and higher visual fidelity.”