Crysis Remastered Gets Its First Update

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Image: Crytek

Crysis Remastered certainly didn’t get off to the best start. Let’s just be brutally honest and admit it was akin to a train wreck going downhill in an avalanche. Well, maybe not that bad, but it certainly wasn’t good. If you have any doubts, check our own performance review with a GeForce RTX 3080 FE. If still in doubt, then you can find a plethora of comments across the internet. Well, it’s nice to be able to tell you that Crytek is putting effort into making improvements. The first patch (1.10) is out, and although it may not address all problems, it does tackle a bunch. See the full list of changes below.

Added Features and Options

  • Added option to lean into the game.
  • Added controls to lean.
  • Adjusted mouse sensitivity based on community feedback.
  • Added more trees to level Sphere.
  • Added more trees to level Harbor.
  • Added new keybind options for weapons.
  • Added quick throw button for explosives.
  • Added Classic Nanosuit controller options.
  • Added suit shortcuts to Classic Nanosuit mode.


  • Fixed an issue where using Ray Tracing caused stutters and other performance issues.
  • Improved SS shadow.
  • Improved the ghosting of objects in shaded areas while using Ray Tracing.


  • Added Warning box when switching to “Can It Run Crysis” graphic mode, warning players of its heavy performance costs.


  • Improved Helena’s character model. (Reckoning – fleet)

Bug Fixes

  • Fixed a bug where cloak mode was not reflected when using Ray Tracing.
  • Fixed a bug where duplicated textures were loading for Ray Tracing.
  • Fixed an issue where HDR caused colors to look too bright, unnatural and artifacted during daylight levels.
  • Fixed an issue where strings in the options were written with lower case characters in multiple languages.
  • Fixed a visual bug where the metal beam stuck out into the stairs in Fleet level.
  • Fixed a bug where shadows were disappearing due to camera angles (Assault-harbor).
  • Fixed noticeable shadow cascades (tank – Onslaught).
  • Fixed KPA tank tracks geometry.
  • Fixed a bug where player could control the camera in the suit mode selection menu.
  • Fixed a bug that caused Power-mode melee attacks to not drain energy when using the Classic Nanosuit mode.
  • Fixed a bug that caused Speed-mode melee attacks to not drain energy when using the Classic Nanosuit mode.
  • Fixed a bug where Nomad only had half of his shadows during anti-gravity on Core (Found by Digital Foundry. Thank you!)
  • Fixed a bug where distant shadows were disappearing due to camera angle (HW and Can it run Crysis Mode) (Onslaught-Tank).
  • Fixed flickering issues visible on stairs (Fleet – Reckoning).
  • Fixed a bug where display refresh rate only read from Windows’ default display.
  • Fixed a Crash during legal screens.
  • Fixed a rare crash during cutscenes after starting new game.
  • Fixed a bug where the Armory pointer had low resolution (fleet – Reckoning).
  • Fixed the visible ‘Replace Me’ textures on environment objects when “Textures Quality” is set to “low”.
  • Fixed a bug where the menu became brighter when changing the game’s resolution.
  • Added missing text on the Crysis Remastered Logo screen in Japanese language.
  • Fixed a bug where the Image calibration picture did not reflect the color settings.
  • Fixed a bug where the game’s window was always in focus.
  • Added some missing stickers (fleet – Reckoning).
  • Fixed a bug where an endless static sound could be heard until the very end of the game. (Fleet – Reckoning).
  • Fixed an issue where Tanks stayed outside the village. (Recovery – Village).
  • Fixed a bug where the “Win” hotkeys did not work.
  • Fixed an issue where the Parachutes were flickering in the pause menu (Contact – Island)
  • Fixed an issue where SFX and music were lagging behind animations if player changed the active window during cutscenes.

It’s nice to see Crytek responding to so many issues so quickly. One thing at the top of the list, which some might consider silly, is that the ability to lean has been restored. How can you have stealth-based combat without the ability to lean? It could certainly be argued that the game should’ve spent more time with QA, but this is still welcome news for the PC community. One thing absent in this patch is the addition of DLSS. There are rumors that a patch for that is coming. The inclusion of DLSS could help considerably with image quality, if properly implemented, along with sizable performance gains. NVIDIA’s latest RTX cards are certainly prepared to take advantage of it.

Peter Brosdahl
As a child of the 70’s I was part of the many who became enthralled by the video arcade invasion of the 1980’s. Saving money from various odd jobs I purchased my first computer from a friend of my dad, a used Atari 400, around 1982. Eventually it would end up being a lifelong passion of upgrading and modifying equipment that, of course, led into a career in IT support.

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