The minimum and recommended PC specifications that we shared for Godfall yesterday hinted that the fantasy looter-slasher would require some pretty beefy hardware, especially at higher graphics settings.
This has been confirmed in a new video starring Counterplay Games CEO Keith Lee, who made some very interesting comments about the kind of hardware gamers will need to experience Godfall at its maximum fidelity.
Lee revealed that Godfall requires 12 GB of VRAM to run at the 4K resolution setting with Ultra HD textures enabled. That’s bad news for NVIDIA’s GeForce RTX 3080 and GeForce RTX 3070 graphics cards, which only have 10 GB and 8 GB of memory, respectively.
The implication is that NVIDIA fans who wish to run Godfall at its best will require a GeForce RTX 3090, a $1,499 GPU with 24 GB of VRAM. Otherwise, AMD’s new Radeon RX 6000 models – all of which flaunt 16 GB of GDDR6 – should cope nicely.
We’ve copied some of Lee’s comments below, but you can check out the full video at the bottom of this article for a look at what Godfall looks like running in 4K.
At 4K resolution using Ultra HD textures, Godfall requires tremendous memory bandwidth to run smoothly. In this intricately detailed scene, we are using 4K x 4K texture sizes and 12 gigabytes of graphics memory to play at 4K resolution.
The Infinity Cache on AMD’s Radeon RX 6000 Series cards runs Godfall with high frame rates with maximum settings enabled. […]
What you see here is us maxing out the image quality settings to deliver extraordinary visuals while still delivering very high sustained frame rate. We achieve this through Variable Rate Shading, also known as VRS.
We have also overhauled our lighting and shadow systems, leveraging DXR 1.1 ray tracing to realistically model shadows in the scene more closely to what happens in a real world. […]
Of course, ray tracing shadows involves incredibly complex computations, and the Radeon RX 6000 Series GPUs are able to handle it with ease.
Moreover, we’ve enabled the Fidelity FX Contrast Adaptive Sharpening , also known as CAS, to sharpen and improve the overall textures and edges of our scenes.