Intel’s Raja Koduri has shared an image demonstrating the mesh shading capabilities of his company’s upcoming gaming GPU, the Xe HPG, which represents the high-performance, gaming-oriented branch of the Xe architecture. The GPU is rumored to feature 512 execution units, which should equate to roughly 4,096 shading units. It is also confirmed to feature GDDR6 memory.
Xe HPG mesh shading in action, with the UL 3DMark Mesh Shader Feature test that is coming out soon pic.twitter.com/fnYeWoM08c— Raja Koduri (@Rajaontheedge) February 10, 2021
The latest image marks the ongoing advancements that Intel is making with its Xe product line. Just a few days ago, Raja shared another for the Xe HPC, which is aimed at the data center. The HPG is supposed to be a blend of the HPC, HP, and LP product tiers.
A rocket launch moment for @intel engineers bringing up this advanced packaging marvel with 41 chip-lets!— Raja Koduri (@Rajaontheedge) February 6, 2021
Here is Ponte Vecchio saying “Hello world” with a Mandelbrot fractal exercising all units.
While this is for HPC, brings a 😀 to many graphics nerds https://t.co/MYvcO8O5yH pic.twitter.com/sHkmN1sYly