Intel Tests Mesh Shading of Xe HPG GPU

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Image: Intel

Intel’s Raja Koduri has shared an image demonstrating the mesh shading capabilities of his company’s upcoming gaming GPU, the Xe HPG, which represents the high-performance, gaming-oriented branch of the Xe architecture. The GPU is rumored to feature 512 execution units, which should equate to roughly 4,096 shading units. It is also confirmed to feature GDDR6 memory.

The latest image marks the ongoing advancements that Intel is making with its Xe product line. Just a few days ago, Raja shared another for the Xe HPC, which is aimed at the data center. The HPG is supposed to be a blend of the HPC, HP, and LP product tiers.

Peter Brosdahl
As a child of the 70’s I was part of the many who became enthralled by the video arcade invasion of the 1980’s. Saving money from various odd jobs I purchased my first computer from a friend of my dad, a used Atari 400, around 1982. Eventually it would end up being a lifelong passion of upgrading and modifying equipment that, of course, led into a career in IT support.

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