Portal 2 Gets Vulkan Support 10 Years After Release

Image: Valve

Valve’s critically acclaimed puzzle-platform sequel, Portal 2, has received a new update that introduces Vulkan support into the game. Most modern systems should have little difficulty running the nearly decade-old title (the ancient ATI Radeon X800 and NVIDIA GeForce 7600 are listed in its system requirements), but support for the low-level API should help Portal 2 excel on an even broader range of platforms and hardware, such as Linux and integrated GPUs.

Portal 2’s February 18 update also includes a lengthy list of improvements and bug fixes, such as high-DPI support, the addition of a 360-degree spin action, and a portal gun that is now properly affected by dynamic lights. The full list of changes may be found below.

Portal 2 February 18 Update

Improvements

  • Implemented a Vulkan render backend (currently accessible through the -vulkan command line parameter).
  • Improved compile time for Perpetual Training Initiative puzzles.
  • Improved advanced video settings descriptions.
  • Made the game Hi-DPI aware.
  • Smarter default video settings.
  • Improved resolution of player avatars throughout the game.
  • Players can now be invited to play co-op on controller.
  • Button text contrast and padding has been improved when using a controller.
  • Implemented a 360° Spin action.
  • The portalgun is now correctly affected by dynamic lights (projected textures) in the scene.
  • Improved client-side prediction for coop play.
  • Added the ability for workshop levels to pack particles into their map with a particles/map_manifest.txt
  • Misc. rendering optimizations.
  • Added an icon to the game on Linux.
  • Removed the “Trading Coming Soon” button.

Bug Fixes

  • Fixed a crash on startup that could happen on Linux.
  • Fixed a crash that could occur in some community test chambers using BEEMod on Linux.
  • Fixed the credits being corrupted on Linux.
  • Fixed the intro videos for acts 2 and 3 not playing on Linux.
  • Fixed the game starting in the top left corner of the screen on Linux. Fixed a crash in the PeTI if you placed a light strip above a laser catcher on the floor and linked it to a fizzler.
  • Fixed the fizzler not playing the retract animation when turned off in new PeTI maps.
  • Fixed being able to copy ‘uncopyable’ items in the PeTI leading to invalid/broken levels.
  • Fixed some items in PeTI not maintaining their portalability state when expanding the chamber boundaries.
  • Fixed a crash if PeTI avatars could not be retrieved.
  • Fixed Cave Johnson’s lines not progressing when playing queued workshop levels.
  • Fixed a memory leak that could occur when changing levels.
  • Fixed a bug where you could no longer ping/taunt via mouse/keyboard if you have ever used a controller.
  • Fixed the ping menu being visible when quick pinging on controller.
  • Fixed the game instructor not respecting input types for respective players in split-screen mode.
  • Fixed rumble not being respected for respective players in split-screen mode.
  • Fixed the wrong avatar being used if playing coop after playing a workshop level.
  • Fixed the OnFiredPortal2 output not firing.
  • Fixed some text being duplicated on the screen multiple times.

Portal 2 draws from the award-winning formula of innovative gameplay, story, and music that earned the original Portal over 70 industry accolades and created a cult following,” Valve’s description reads.

“The single-player portion of Portal 2 introduces a cast of dynamic new characters, a host of fresh puzzle elements, and a much larger set of devious test chambers. Players will explore never-before-seen areas of the Aperture Science Labs and be reunited with GLaDOS, the occasionally murderous computer companion who guided them through the original game.”

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