Image: NVIDIA

Today’s news about DLSS coming to Doom Eternal, Red Dead Redemption 2, and other titles was only the beginning. With over 130 titles and applications having adopted its AI-powered super sampling technology, NVIDIA will be bringing it to Linux as well. NVIDIA is partnering with Valve and the Linux gaming community to bring support to the Steam Play Proton API. It will require the upcoming big 470 series driver release.

NVIDIA, Valve, and the Linux gaming community are collaborating to bring NVIDIA DLSS to Proton – Linux gamers will be able to use the dedicated AI cores on GeForce RTX GPUs to boost frame rates for their favorite Windows Games running on the Linux operating system. Support for Vulkan titles is coming this month with DirectX support coming in the Fall.

Sources: Xtremegaminerd, GamingOnLinux, Phoronix

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Peter Brosdahl

As a child of the 70’s I was part of the many who became enthralled by the video arcade invasion of the 1980’s. Saving money from various odd jobs I purchased my first computer from a friend of my...

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4 Comments

  1. Oh now [I]this[/I] gets my interest!

    Time to do a Fedora Gaming install on the desktop maybe…?

  2. Huh.

    So Proton will allow it to pass through if the original game on windows supports DLSS (which, I guess wasn’t possible before because there was no native Windows driver on the linux stack), or all Proton games will get access to DLSS?

    Sounds more like the former: they are just putting DLSS access in the Linux driver stack… so it’s still on the dev to implement it, and Proton will have enough hooks so that it gets translated appropriately across the Windows -> Linux API conversions.

  3. [QUOTE=”Brian_B, post: 35257, member: 96″]
    Sounds more like the former: they are just putting DLSS access in the Linux driver stack… so it’s still on the dev to implement it, and Proton will have enough hooks so that it gets translated appropriately across the Windows -> Linux API conversions.
    [/QUOTE]
    I’m fine with that; ‘injecting’ DLSS should be possible like so many other things but the amount of work seems pretty unsurmountable at the moment.

  4. This is good news to people that have the hardware to support it. I’d love to give it a whirl someday and see what the fuss is about.

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