FC6 Feature Performance AMD Radeon RX 6800 XT
In the graphs below we are going to first look at Far Cry 6 feature performance on the AMD Radeon RX 6800 XT video card.
In the graph above we are looking at 1080p resolution, 1440p resolution, and 4K resolution on the Radeon RX 6800 XT. The game is being run in the “Ultra Quality” preset with TAA. No special features like DXR Ray Tracing or CAS or FSR are enabled. The top bar represents the game with HD Textures turned Off, and the second bar represents HD Textures being turned On so that we can see how HD Textures affect performance. As you can see, we see no noticeable differences in performance with HD Textures turned on. Only an immeasurable 1 FPS average difference. Performance in the game is very strong even at 4K, it performs 78FPS at 4K and Ultra settings with HD Textures on the RX 6800 XT, which is great and smooth gameplay.
FSR Ultra Quality
In the above graph, we are running Ultra Quality on all three resolutions with HD Textures enabled on the Radeon RX 6800 XT. On the top bar is without FSR, and the bottom bar is with FSR Ultra Quality enabled to see how much it improves performance at each resolution. At 1080p it helps the least, with only a 2% performance increase. Not that it is needed, as performance is well above 100FPS anyway. At 1440p there is a greater increase, 8%. However, the biggest increase comes in at 4K with FSR giving us a whopping 33% greater performance. Bringing the FPS up from 78 to 104FPS. FSR makes the largest difference at 4K.
In the above graph, we are now comparing what turning on DXR Reflections only does to performance. This is just the DXR Reflections, not the Shadows. We are running at Ultra Quality with HD Textures turned On. Turning on DXR Reflections does cause a drop in performance, but it isn’t as big or huge as some other games with Ray Tracing are. In fact, even with it turned on, 4K is still playable at 69FPS. The drop at 1080p is 10%, the drop at 1440p is 11% and the drop at 4K is 12%. Overall, that isn’t a huge drop in performance at any resolution for DXR Reflections only.
Now in the above graph we are comparing what DXR Shadows only does to performance. We are again running at Ultra Quality with HD Textures turned on. The drop at 1080p is 5%, the drop at 1440p is 9%, and the drop at 4K is 10%. It seems that DXR Shadows takes less of a hit to performance than DXR Reflections does, this means Reflections is more demanding than Shadows. The overall drop though is still very small, and 4K is playable with DXR Shadows at 70FPS.
DXR Reflections & Shadows
Now we are running the game as most would, with both DXR Reflections and DXR Shadows turned ON. Therefore this is the total drop in performance with both DXR features turned on for the highest level of Ray Tracing. At 1080p the drop is 19%, at 1440p the drop is 21%, and at 4K the drop is 21%. These drops are still less than some other games which drop 30 to even 50% of performance with Ray Tracing enabled. With the performance of this game being so high, to begin with, it means 4K with DXR Reflections and Shadows enabled on the Radeon RX 6800 XT is playable at 62FPS!
DXR Reflections and Shadows with FSR
Now that we know what the game performs like at maximum game settings with DXR Reflections and Shadows, we can now turn on FSR and see how that improves performance with both DXR features on. FSR helps to improve performance at 1080p by 5%, at 1440p by 9% and at 4K by 32%. Once again, FSR helps the most at 4K and gives us 82FPS with DXR Reflections and DXR Shadows enabled along with HD Textures.
The last feature to look at is AMD FidelityFX CAS. In the graph above we have CAS OFF and ON at Ultra Quality settings, with HD Textures ON and DXR Reflections and DXR Shadows ON. As you can see, CAS has no negative affect on performance. The performance is within the margin of error, up by 1FPS. It makes no noticeable performance difference.