FC6 Feature Performance AMD Radeon RX 6800 XT

In the graphs below we are going to first look at Far Cry 6 feature performance on the AMD Radeon RX 6800 XT video card.

HD Textures

Far Cry 6 AMD Radeon RX 6800 XT HD Textures Comparison

In the graph above we are looking at 1080p resolution, 1440p resolution, and 4K resolution on the Radeon RX 6800 XT. The game is being run in the “Ultra Quality” preset with TAA. No special features like DXR Ray Tracing or CAS or FSR are enabled. The top bar represents the game with HD Textures turned Off, and the second bar represents HD Textures being turned On so that we can see how HD Textures affect performance. As you can see, we see no noticeable differences in performance with HD Textures turned on. Only an immeasurable 1 FPS average difference. Performance in the game is very strong even at 4K, it performs 78FPS at 4K and Ultra settings with HD Textures on the RX 6800 XT, which is great and smooth gameplay.

FSR Ultra Quality

Far Cry 6 AMD Radeon RX 6800 XT FSR Comparison

In the above graph, we are running Ultra Quality on all three resolutions with HD Textures enabled on the Radeon RX 6800 XT. On the top bar is without FSR, and the bottom bar is with FSR Ultra Quality enabled to see how much it improves performance at each resolution. At 1080p it helps the least, with only a 2% performance increase. Not that it is needed, as performance is well above 100FPS anyway. At 1440p there is a greater increase, 8%. However, the biggest increase comes in at 4K with FSR giving us a whopping 33% greater performance. Bringing the FPS up from 78 to 104FPS. FSR makes the largest difference at 4K.

DXR Reflections

Far Cry 6 AMD Radeon RX 6800 XT DXR Reflections Comparison

In the above graph, we are now comparing what turning on DXR Reflections only does to performance. This is just the DXR Reflections, not the Shadows. We are running at Ultra Quality with HD Textures turned On. Turning on DXR Reflections does cause a drop in performance, but it isn’t as big or huge as some other games with Ray Tracing are. In fact, even with it turned on, 4K is still playable at 69FPS. The drop at 1080p is 10%, the drop at 1440p is 11% and the drop at 4K is 12%. Overall, that isn’t a huge drop in performance at any resolution for DXR Reflections only.

DXR Shadows

Far Cry 6 AMD Radeon RX 6800 XT DXR Shadows Comparisons

Now in the above graph we are comparing what DXR Shadows only does to performance. We are again running at Ultra Quality with HD Textures turned on. The drop at 1080p is 5%, the drop at 1440p is 9%, and the drop at 4K is 10%. It seems that DXR Shadows takes less of a hit to performance than DXR Reflections does, this means Reflections is more demanding than Shadows. The overall drop though is still very small, and 4K is playable with DXR Shadows at 70FPS.

DXR Reflections & Shadows

Far Cry 6 AMD Radeon RX 6800 XT DXR Reflections and Shadows Comparison

Now we are running the game as most would, with both DXR Reflections and DXR Shadows turned ON. Therefore this is the total drop in performance with both DXR features turned on for the highest level of Ray Tracing. At 1080p the drop is 19%, at 1440p the drop is 21%, and at 4K the drop is 21%. These drops are still less than some other games which drop 30 to even 50% of performance with Ray Tracing enabled. With the performance of this game being so high, to begin with, it means 4K with DXR Reflections and Shadows enabled on the Radeon RX 6800 XT is playable at 62FPS!

DXR Reflections and Shadows with FSR

Far Cry 6 AMD Radeon RX 6800 XT DXR Reflections and Shadows with FSR Comparison

Now that we know what the game performs like at maximum game settings with DXR Reflections and Shadows, we can now turn on FSR and see how that improves performance with both DXR features on. FSR helps to improve performance at 1080p by 5%, at 1440p by 9% and at 4K by 32%. Once again, FSR helps the most at 4K and gives us 82FPS with DXR Reflections and DXR Shadows enabled along with HD Textures.

FidelityFX CAS

Far Cry 6 AMD Radeon RX 6800 XT CAS comparison

The last feature to look at is AMD FidelityFX CAS. In the graph above we have CAS OFF and ON at Ultra Quality settings, with HD Textures ON and DXR Reflections and DXR Shadows ON. As you can see, CAS has no negative affect on performance. The performance is within the margin of error, up by 1FPS. It makes no noticeable performance difference.

Brent Justice

Brent Justice has been reviewing computer components for 20+ years, educated in the art and method of the computer hardware review he brings experience, knowledge, and hands-on testing with a gamer oriented...

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8 Comments

  1. Great tests!

    The game performs better than I expected.

    I can’t quite remeber what FidelityFX CAS is. I’ll have to read up on that.

  2. I’ve been playing. I haven’t played any since FC2. So this is an interesting game. It has everything. Fallout 4 parts, GTA parts, and normal Far Cry parts all added in. Runs great too.
  3. I’ve been playing. I haven’t played any since FC2. So this is an interesting game. It has everything. Fallout 4 parts, GTA parts, and normal Far Cry parts all added in. Runs great too.

    Open World single player story driven FPS games with minor RPG elements are kind of the mainstay of my gaming diet these days, so I ahve played all of them.

    I’ve liked all of them (well all of them Since the first one, which was kind of a boring linear shooter) but after 6 of them (2,3,4,Primal, 5, New Dawn) the take base formula was really starting to feel a bit stale. I hope they’ve done something to mix it up a bit.

    (I’m probably going to play it anyway though)

  4. I’d be more interested in how the game runs on cards a regular peasant can buy these days, because let’s face it, a 3080 is unattainable to most. You are lucky if you can get a 1660 or 1650 at 2x msrp. as an "affordable" solution.
  5. Interesting that FSR actually hurts performance at 1080 on an nVidia card, but helps on an AMD. It’s slightly in both cases, but still interesting.
  6. The result we found was that it doesn’t affect performance in a negligible or perceivable way.

    I think you mean: The result we found was that the affect on performance was negligible; it was not perceivable.

    Sorry I’m a bit late to the game.

  7. Brent, Far Cry 6 dynamically loads in hi res textures, with lower vram cards it will mix high and low res textures. This was observed and shown on YouTube where the 3080 would not load in the hi res textures. I noticed it even on the 3080Ti vs the 6900XT. I haven’t played in a couple of weeks so not sure if that was some other bug or actually not sufficient vram. On the 6900XT at 4K native, max settings, vram usage was over 15gb! Textures moving up close were all very detailed. The 3080Ti was not the same way, at times it was almost very low res instead and very noticeable difference. Canned benchmarks can lead astray with conclusions.
  8. I’d be more interested in how the game runs on cards a regular peasant can buy these days, because let’s face it, a 3080 is unattainable to most. You are lucky if you can get a 1660 or 1650 at 2x msrp. as an "affordable" solution.

    I was thinking the same thing actually.

    How’s performance on a GT 1030, or what’s that new one from AMD that has similar performance, the 6600?
    Funny how the AMD 6600 stays in stock at my local MC.

    I should have gotten a different hobby. (Sigh)

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