Image: Valve

The team working on Half-Life 2: Remastered Collection has shared a new beta branch for Half-Life 2 and its two episodes. As Valve continues to develop its Steam Deck platform, the process has added a new verification feature. The program lets Steam Deck owners know the level of hardware support a game may have with the portable gaming system. Among the listed titles is a new beta branch that includes bug fixes and numerous improvements for the 2004 game. There are no official patch notes for the new beta branch, but a number of updates are easily seen.

  • UI scaling has been modified to correctly display on the Steam Deck
  • HUD has been updated so that it will now scale to any resolution
  • Ultrawide resolution support with FOV up to 90-110
  • Abililty to independently set aspect ratios for the HUD or game
  • Bug fixes
  • Vulkan API support

The original Half-Life 2 is, still today, an incredibly engaging game, but it definitely shows its age when it comes to visuals. The development team behind Half-Life 2: Update is currently working on a Remastered Collection that will bring visual improvements, bug fixes, and more. This collection is being developed with Valve’s consent.

Source: Tyler McVicker (via Wccftech)

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Peter Brosdahl

As a child of the 70’s I was part of the many who became enthralled by the video arcade invasion of the 1980’s. Saving money from various odd jobs I purchased my first computer from a friend of my...

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  1. [QUOTE=”Zarathustra, post: 42748, member: 203″]
    Seems a little late to be reworking Half Life 2…
    Was only to make it work on their new hardware. It would be a really bad look if their own software didn’t work on it.

  2. The Half life games were simply to promote their engine. Sort of like what ID did with the early Doom games.

  3. [QUOTE=”Grimlakin, post: 42774, member: 215″]
    The Half life games were simply to promote their engine. Sort of like what ID did with the early Doom games.
    I think it hit a lot of points. That was also how they kick-started Steam. And the HL series was a pretty popular game in and of itself.

    Valve could have chose to go in a lot of different directions with that, they obviously decided to leverage the storefront angle, eventually semi-retired the game engine, and the IP, and it’s done very well for them. Now they are dabbling in consoles again (I use the term console loosely).

    Kinda interesting how Epic, ID, and Valve all had similar roots but diverged as companies.

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