Last week, it came to light that some games were capped on GeForce NOW’s Priority tier. NVIDIA has confirmed that this is intentional because they “do not run well enough at 60 FPS on the GPUs used by Priority members.” The games still stream at 60 FPS.
For our Priority Members, the maximum frames rendered per second is generally set to 60, or higher, for most of the 1,100+ games we’ve onboarded so far. There are some exceptions that we determined do not run well enough at 60 FPS on the GPUs used by Priority members. So the default OPS for these specific graphics-intensive games cannot be overridden. This is to ensure all Priority members are running a consistent, high-quality experience. However, we do continue to stream these games at 60 FPS.
The GeForce NOW subscription page does not list this detail, only stating up to 1080p at 60 FPS for Priority members. The RTX 3080 option costs twice as much but offers up to 1440p at 120 FPS.
NVIDIA has shared a list of capped games and when they were added to the service. Marvel’s Guardians of the Galaxy is absent from the list despite being one of the games that users had reported on. Despite the game using NVIDIA DLSS 2.0, which could improve frame rates, users say it is limited to 50 FPS in the game’s menu and cannot be changed. GPU-intensive games such as Cyberpunk 2077 are limited to an even lower 45 FPS.
Game | OPS | Date added |
Dauntless | 55 FPS | Jan 2020 |
Immortals Fenyx Rising | 48 FPS | November 2020 |
Cyberpunk 2077 | 45 FPS | December 2020 |
Assassin’s Creed Odyssey | 45 FPS | December 2020 |
Jurassic World Evolution | 50 FPS | February 2021 |
Dyson Sphere Program | 50 FPS | February 2021 |
Valheim | 50 FPS | February 2021 |
Path of Exile | 50 FPS | March 2021 |
Outriders | 55 FPS | March 2021 |
Kenshi | 50 FPS | May 2021 |
Biomutant | 50 FPS | May 2021 |
Dying Light | 50 FPS | June 2021 |
Source: NVIDIA (via VideoCardz)