Wild Hearts Developer Addresses PC Issues with First Patch, Promises More Fixes

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Image: Omega Force

Wild Hearts launched on PC in terrible shape, if early players are to be believed, but the new Monster Hunter derivative from Omega Force should play at least a little better now. The developer has confirmed that it has rolled out an initial patch for the game that includes various fixes for the game, including an issue where certain high-end CPUs were being unintentionally capped. Wild Hearts launched at $69.99 ($89.99 for the deluxe “Karakuri Edition”), although it’s also available to play via EA Play Pro, the premium tier of EA’s game subscription service that costs $14.99/month ($99.99/year).

From a Steam post:

Good news, hunters! A patch has just been deployed to PC today that addresses the following issues, including fixes to address frame rate performance:

  • Fixed an issue where certain high-end CPUs were being unintentionally capped. High-end PC’s should see some performance improvements now.
  • Fixed an issue where some sounds were not playing or were being delayed, causing the audio to stack. This ‘audio stacking’ issue was also causing strain on players’ CPU. As a result of this fix, players should see performance improvements across the board. The workaround using 5.1/7.1 audio is no longer necessary on PC.
  • Setting default resolution to 16:9 1080p on first boot. The recommended spec for WILD HEARTS is aligned to a 16:9 1080p display, for first time users this will now be the default setting. You can change this setting to the resolution of your choice in-game.
  • Fixed render issue (disco lights) when using an AMD Radeon RX 7900 XTX.
  • Fixed an issue on the save/load screen that could result in corrupted save data.

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Tsing Mui
News poster at The FPS Review.

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