Cyberpunk 2077 Patch 1.62 Adds Ray Tracing: Overdrive Mode, NVIDIA DLAA, Intel XeSS, and Benchmark Improvements

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Image: CD PROJEKT RED

CD PROJEKT RED has announced that Patch 1.62 for Cyberpunk 2077 is being rolled out on PC. The update weighs in at 1.34 GB and adds a handful of exciting features to the game, including the technology preview for Ray Tracing: Overdrive Mode, NVIDIA DLAA, Intel XeSS, and benchmark improvements. The technology preview of Ray Tracing: Overdrive Mode is currently supported on NVIDIA GeForce RTX 40 Series and GeForce RTX 3090 graphics cards, and according to CD PROJEKT RED, it won’t run properly without the highest-performing hardware.

Cyberpunk 2077 Patch 1.62 Changes

Path Tracing: Technology Preview

Added a Ray Tracing: Overdrive preset which includes the Path Tracing technology. You can enable the Ray Tracing: Overdrive preset in Settings Graphics Quick Preset, or just Path Tracing separately in Settings Graphics in the Ray Tracing section. To make sure Ray Tracing: Overdrive Mode works correctly on your PC, update your NVIDIA Game Ready Driver to version 531.41 at minimum.

Additionally, we included an option to render path-traced screenshots in Photo Mode for other Ray-Tracing-capable graphics cards with at least 8GB VRAM. If your graphics card has more than 8GB VRAM and this option is still greyed out, it means you need to lower your in-game resolution. Note that the higher the resolution and the less powerful the GPU is, the longer it will take to take a screenshot (between a few seconds to several minutes). You can enable Path Tracing for Photo Mode in Settings Graphics in the Ray Tracing section.

DLAA

Added NVIDIA DLAA, an AI-based anti-aliasing mode designed to improve image quality. DLAA requires a NVIDIA RTX graphics card. It can be enabled in Settings Graphics in the NVIDIA DLSS section.

Intel XeSS

Added support for Intel Xe Super Sampling 1.1, an upscaling technology using machine learning to provide improved performance with high image quality. It can be enabled in Settings Graphics in the Resolution Scaling section.

Benchmark improvements

Improved the Benchmark to display more information in the results screen, including PC specs, GPU driver version and selected settings.

From a CD PROJEKT RED post:

Together with NVIDIA, we’re bringing a completely new, fully ray-traced, aka path-traced, rendering mode to the game with this patch – Ray Tracing: Overdrive Mode. We’re proud of it. It pushes the boundaries of what’s possible in technology. However, because it is so new and fundamentally different from what we’ve been using so far, we know it’s not going to be perfect from the start and players might experience some issues – that’s why we’ve decided to call it a “Technology Preview”. This is a vision of the future that we want to share, and we’re committed to continue working on and improving this feature.

The technology preview of Ray Tracing: Overdrive Mode is currently supported on NVIDIA GeForce RTX 40 Series (4070 Ti and up) graphics cards. Also, on NVIDIA GeForce RTX 3090 (1080p, 30 fps). As this is a cutting-edge feature, it requires the highest-performing hardware available to run it properly. Ray Tracing: Overdrive is very GPU intensive, therefore it’s set to “off” by default.

For other ray-tracing-capable PC graphics cards with at least 8GB VRAM, we included an option to render path-traced screenshots in Photo Mode. This is possible because it means rendering just one frame, as opposed to rendering several frames every second (i.e. FPS), which would happen when playing the game.

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Tsing Mui
News poster at The FPS Review.

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