NVIDIA Is Already Teasing DLSS 10: “Completely Neural Rendering System”

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NVIDIA may have only launched DLSS 3.5 a few days ago, but it already has a good idea of what a future iteration of the technology will bring to the table. In that same video with Digital Foundry where he suggested DLSS would replace native rendering for the highest-quality visuals, Bryan Catanzaro, Vice President of Applied Deep Learning Research at NVIDIA, also teased DLSS 10, explaining that while the tech is “far, far” away, it will usher in a “completely neural rendering system that interfaces with a game engine.” What that truly means for the future of PC gaming and when DLSS 10 will surface is anyone’s guess, but NVIDIA’s newest advances can be tested now in Cyberpunk 2077, which recently received a big update enabling DLSS 3.5 and Ray Reconstruction for even better ray-traced effects, powered by AI.

…I do not believe that AI is gonna build games in a way where you just, like, write a paragraph about, “make me a cyberpunk game” and I want a lot of neon reflections and really tall buildings with occlusions and then, pop, comes out Cyberpunk, you know…

I don’t believe that’s where we’re going to go but I do think that, let’s say, DLSS 10, you know, in the far, far, future is going to be a completely neural rendering system that interfaces with a game engine in different ways, and because of that, it’s going to be more immersive and more beautiful.

There was also a research paper put out earlier this year from NVIDIA about using neural neural texture compression, so it’s compressing the textures so it’s lower memory usage, but most importantly, it’s significantly higher texture quality, texture resolution, so again, making your games better…there’s a lot of work to be done with that, but the ultimate goal is, you know, better image quality with the same kind of horsepower requirements…

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Tsing Mui
News poster at The FPS Review.

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