AMD FidelityFX Super Resolution to Introduce AI-Based Upscaling

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Image: AMD

A future version of AMD FidelityFX Super Resolution will leverage AI as part of its upscaling pipeline, according to new statements made by Mark Papermaster, CTO (and EVP) at AMD. Papermaster, who shared the news during an episode of the No Priors podcast last week, suggested that it could come out as early as this year, putting FSR closer in line with how NVIDIA DLSS works.

Papermaster said:

2024 is a giant year for us because we spent so many years in our hardware and software capabilities for AI. We have just completed AI enabling our entire portfolio, so you know, cloud, edge, PCs, and our embedded devices and gaming devices. We are enabling our gaming devices to upscale using AI, and 2024 is really a huge deployment year. So now the bedrock’s there, the capabilities are there. …2024, is, for us, a huge deployment.

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Marees
Marees 👍 3

AMD plans for FSR4 to be fully AI-based — designed to improve quality and maximize power efficiency

The team in charge has already been working on this for 9–12 months.

[URL unfurl="true"]https://www.tomshardware.com/pc-components/gpus/amd-plans-for-fsr4-to-be-fully-ai-based-designed-to-improve-quality-and-maximize-power-efficiency[/URL]

Grimlakin
Grimlakin 👍 3

Nice. They say AI. I say api.

Riccochet
Riccochet 👍 3

"Grimlakin, post: 89373, member: 215" wrote:

Nice. They say AI. I say api.


I say that to people all the time. It's not "AI". It's software, working with hardware, to perform a task.

Peter_Brosdahl
Peter_Brosdahl 👍 2

For those who are more into the coding side of things the Tom's article does have some interesting theories about how it will happen along with a little explanation with how Intel and NVIDIA are doing it. Its towards the end of their article.

Marees
Marees 👍 2

FSR 4 Redstone Pathtracing (Firestone) could run on 'any' GPU thanks to ML2CODE framework

"Marees, post: 97994, member: 1536" wrote:

AMD announces FSR Redstone for RDNA4: Neural Radiance Caching, ML Ray Regeneration and Frame Generation



"The next step is FSR Redstone, a new version of super resolution and frame generation. This version will focus on three key features: Neural Radiance Caching, machine learning-accelerated Ray Regeneration, and machine learning accelerated Frame Generation."





"Hall began by saying something surprising. FSR Redstone is implemented so that it can run even if the GPU does not have AI acceleration capabilities at runtime. Despite being a machine learning/AI-based technology, it does not require AI acceleration on the GPU side."





"FSR Redstone was developed using AMD ML2CODE (Machine Learning to Code), a research project from ROCm. The core part of the neural rendering technology is converted into optimized Compute Shader code by utilizing ML2CODE."





ML2CODE is included in AMD's GPU computing (GPGPU) platform, ROCm 6.1 and later.



Rather than executing trained AI cores at runtime, it optimizes them as existing Compute Shader code and enables native execution.





[embedded media]

A Japanese tech journalist, Zenji Nishikawa, came to San Jose, USA & interviewed Chris Hall AMD's software head of ROCm on FSR 4 Firestone

It appears Firestone path tracing software can run on any GPU since it is compiled to shader code using ML2CODE framework

[embedded media]

LazyGamer
LazyGamer 👍 1

"Marees, post: 98009, member: 1536" wrote:

It appears Firestone path tracing software can run on any GPU since it is compiled to shader code using ML2CODE framework


*very slowly

(see other such attempts)

NTMBK

*press X to doubt*

I'll believe it works well when I see performance comparisons

Grimlakin
Grimlakin 👍 2

What... are you suggesting emulation 9 x out of 10 is slower than native?

DrezKill

"Tsing, post: 82927, member: 5" wrote:

A future version of AMD FidelityFX Super Resolution will leverage AI as part of its upscaling pipeline...


Wait, a "future version"? Is it not that already? I thought the whole point of FSR4 to begin with was that it was AI-based?

Marees

"DrezKill, post: 98035, member: 230" wrote:

Wait, a "future version"? Is it not that already? I thought the whole point of FSR4 to begin with was that it was AI-based?


The new Redstone version is for path tracing

Marees

"DrezKill, post: 98035, member: 230" wrote:

Wait, a "future version"? Is it not that already? I thought the whole point of FSR4 to begin with was that it was AI-based?


Did you check the date 😀

Marees
Marees 👍 2

Future is here — FSR 4 hacked to work on RDNA 3 & 2 GPUs

[URL unfurl="true"]https://hardforum.com/threads/amd-fsr-4-source-code-leaked-probably-hackable-for-older-gpus.2043060/[/URL]

DrezKill
DrezKill 👍 1

"Marees, post: 98073, member: 1536" wrote:

Did you check the date 😀


LAAAAWLZ
Whoops! Nope!

Marees
Marees 👍 3

Ray Regeneration is now live — on RDNA 4 hardware

[embedded media]

Marees
Marees 👍 2

"Marees, post: 98009, member: 1536" wrote:

FSR 4 Redstone Pathtracing (Firestone) could run on 'any' GPU thanks to ML2CODE framework







A Japanese tech journalist, Zenji Nishikawa, came to San Jose, USA & interviewed Chris Hall AMD's software head of ROCm on FSR 4 Firestone



It appears Firestone path tracing software can run on any GPU since it is compiled to shader code using ML2CODE framework





[embedded media]


FSR 4.1 coming to RDNA 3 & 2

[embedded media]

Tsing Mui
News poster at The FPS Review.

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