NVIDIA DLSS 3.7.0 Can Improve Image Quality Compared to Previous Versions with Sharper Images and Less Ghosting

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Image: MxBenchmarkPC

NVIDIA DLSS 3.7.0 has been tested in Cyberpunk 2077 and shown to offer noticeable image quality improvements at 1440p. Testing was done by MXBenchmarkPC using a respectively powerful system, and custom in-game settings. Improvements included a sharper image with finer details and less ghosting. While these details are barely noticeable at 1440p they could be more pronounced at other resolutions.

Basic Test Rig Specifications:

  • CPU: Intel Core i7-10700F
  • GPU: Gigabyte RTX 4080 EAGLE OC 16GB
  • RAM: 16GB (2×8) DDR4 2933MHz CL15
  • Motherboard: Asus Prime B460-Plus

In-game settings used:

  • Resolution: 2560×1440
  • V-Sync: Off
  • NVIDIA Reflex Low Latency: Off
  • DLSS Settings: On – Quality, Sharpness at 0.50, Ray Reconstruction: off, Frame Gen: 0ff
  • Texture Quality: High
  • Ray Tracing: On with Path tracing on
  • FOV: 80
  • Basic Settings: Off, Motion Blur is off
  • Crowd Density: Low
  • Most other settings are on high, volumetric fog/cloud at Medium, and max dynamic decals at Ultra.

Download and info links:

The NVIDIA DLSS 3.7.0 dll file can be downloaded via TechPowerUp here and swapped out as needed in games that feature DLSS 3 support. More information about NVIDIA DLSS presets can be found here where it also shows, at the time that page was created, how the “E” preset was not yet in use. However, it has been stated in the release notes for NVIDIA DLSS 3.7.0 that E is now the default preset so most users shouldn’t need to use DLSS Tweaks to force it.

Reddit users have already been posting about their experiences on the NVIDIA forum. Some have even said they’ve had positive results in swapping out the DLSS file for Horizon Forbidden West as well.

Per TechPowerUp:

“Yesterday, NVIDIA released the latest version of its Deep Learning Super Sampling (DLSS) 3.7.0. The newest version promises to improve image quality. Among the most notable additions is the now default “E” quality preset. This builds upon the previous DLSS versions but introduces noticeably sharper images, generally improved fine detail stability, reduced ghosting, and better temporal stability in general compared to DLSS 3.5. “

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Peter Brosdahl
As a child of the 70’s I was part of the many who became enthralled by the video arcade invasion of the 1980’s. Saving money from various odd jobs I purchased my first computer from a friend of my dad, a used Atari 400, around 1982. Eventually it would end up being a lifelong passion of upgrading and modifying equipment that, of course, led into a career in IT support.

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