Take-Two CEO Updates That a Later Grand Theft Auto VI PC Release Could Happen

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Image: RockStar Games

Take-Two CEO Strauss Zelnick said at a recent conference that a potential PC release for Grand Theft Auto VI isn’t set in stone yet. The Take-Two CEO was asked about a PC release, since presently the game has only been announced to arrive in 2025 for consoles, and he seemingly provided a water-is-wet type of answer while also dancing around the question. He was asked if the current announcement, or lack thereof, is set in stone.

As transcribed by VGC:

“Well, the lack of an announcement is not something that could be set in stone as near as I could tell, because the only thing that happens after the lack of an announcement is an announcement, I suppose, or a continuing lack of an announcement, I guess that could happen too. It doesn’t seem to me that either would be set in stone,”

Rockstar has repeatedly launched titles on consoles first and then eventually, even though it could be years, releasing a PC version. It had been hoped by the PC community that Grand Theft Auto VI might be an exception, and given how much closer some current console technology is to PC, it seemed a possibility but more than likely Take-Two is sticking to its guns with its prior release strategy to optimize profits across all platforms.

As transcribed by VGC:

“But Rockstar has an approach to platforms which we’ve seen before, and they will make more announcements in due time. I do believe that the right strategy for our business is to be where the consumer is, and historically what this company has done is address consumers anywhere they are, on any platform that makes sense, over time.”

So while the Take-Two CEO did not formally commit to a PC release announcement happening any time soon, players should expect one to happen at some point.

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Discussion (7 replies)

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DrezKill
DrezKill 👍 1

We already know how Rockstar rolls. Either they never put the game out on PC (like RDR1), or they take years to port it, and the port usually isn't very good. I'm still pretty sure the only reason GTA V ended up on PC is cuz Rockstar was already making an AMD64/x86-64 version for 8th-gen consoles, so they figured might as well slap that version on PC too. When I heard no mention of a PC version when GTA 6 was announced, I figured it was Rockstar sticking to its usual ways. GTA V came out on PC 2 years after console. Honestly that's not bad for Rockstar. I'm surprised RDR2 was only about a year after release, cuz I seem to remember it taking much longer. If a big console game comes to PC within 3 years, I consider that to be pretty fast.

Grimlakin
Grimlakin

Yea this is standard for them.

MadMummy76
MadMummy76

The climate is different now than it was in 2013. I think many more people are willing to wait for a PC version now instead of jumping on the console release. I'm going even further than that, I'm not playing the console version even if they categorically say there will be no PC release.

Denpepe
Denpepe 👍 1

I'm skipping this one anyways, never could realy get into these games, V was the worst think I seen less then 5% b4 getting stuck without follow up quests

Brian_B

Well, they made Billions off of V, and you have to know they keep a close eye on who is spending and from which platform. That is where the development will go.

MadMummy76
MadMummy76

"Denpepe, post: 85897, member: 284" wrote:

I'm skipping this one anyways, never could realy get into these games, V was the worst think I seen less then 5% b4 getting stuck without follow up quests


I agree on V being the worst, after I finished the main campaign I dropped it in an instant, while I continued to play all others before it for dozens of hours as a sandbox. Heck, I've finished the campaign of IV at least three times, I don't remember the exact number.

Zarathustra
Zarathustra 👍 1

Look, I was never going to buy or play this game anyway, but unless it is significantly later, as some sort of promotional exclusive thing, I can understand why.

The Cyberpunk launch should have taught everyone in the industry a lesson or two about why you don't try to launch on too many platforms at the same time.

Peter Brosdahl
As a child of the 70’s I was part of the many who became enthralled by the video arcade invasion of the 1980’s. Saving money from various odd jobs I purchased my first computer from a friend of my dad, a used Atari 400, around 1982. Eventually it would end up being a lifelong passion of upgrading and modifying equipment that, of course, led into a career in IT support.

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