Sony has officially announced the PlayStation 5 Pro, and with it comes a gentle reminder from critics about how the new system, which, while costing $699.99, may still run certain titles at 30 FPS despite them being “PS5 Pro Enhanced”—a new label that Sony is introducing for games that have been patched to take advantage of the PS5 Pro’s features (e.g., advanced ray tracing and AI-driven upscaling). The new label, which has been confirmed for FFVII REBIRTH, Marvel’s Spider-Man 2, The Last of Us Part II Remastered, and other blockbuster games, will “still be available for a variety of other scenarios that include 30fps games,” a report from April warns.
From a report:
- “…Sony is asking developers to create a new PS5 Pro-exclusive graphics mode in games that combines Sony’s new PlayStation Spectral Super Resolution (PSSR) upscaling to 4K resolution with a 60fps frame rate and ray-tracing effects.”
- “While Sony wants this new mode in games, the PS5 Pro ‘Enhanced’ label will still be available for a variety of other scenarios that include 30fps games.”
- “Developers have the option of increasing the target resolution for PS5 Pro games that run at a fixed resolution on PS5 or even increasing the target maximum resolution for games that run at a variable resolution on PS5.”
- “That could mean we see PS5 Pro Enhanced games that run at between 1080p and 1440p resolution at 30fps on the base PS5 and run between 1280p and 2160p on the PS5 Pro at the same frame rate.”
- “A fixed resolution increase from 1440p to 2160p would also qualify as a PS5 Pro Enhanced game.”
Some promos for the new system:
PlayStation on its new Enhanced label:
It’s humbling to see how game creators have embraced the latest technology from PS5 Pro, and several games will be patched with free software updates for gamers to take advantage of PS5 Pro’s features. These games can be identified with a PS5 Pro Enhanced label within their title. Some games you can look forward to include blockbuster hits from PlayStation Studios and our third-party partners, such as Alan Wake 2, Assassin’s Creed: Shadows, Demon’s Souls, Dragon’s Dogma 2, Final Fantasy 7 Rebirth, Gran Turismo 7, Hogwarts Legacy, Horizon Forbidden West, Marvel’s Spider-Man 2, Ratchet & Clank: Rift Apart, The Crew Motorfest, The First Descendant, The Last of Us Part II Remastered, and more.


Discussion (9 replies)
Join Discussion →So I guess I was right, too good to be true. :rolleyes: :rolleyes:
That's a weird one. I mean all of that but 'some titles will still run at 30fps'. Is kind of BS.
This is perfectly fine. I mean zen 2 is a donkey by now in comparison to zen 3 & 4.
I am sure this is not a GPU limitation but a CPU limitation of forcing zen 2 on pro due to backwards compatibility requirement with old model
I am still waiting details on how the PSSR magic will work
I don't understand why not go with a more recent cpu architecture. Zen3 is much more efficient and a lot better at gaming than zen2 to begin with.
I also wonder if the AI portion is handled by the cpu like the Ryzen AI series or the gpu with RDNA4 which AFAIK integrates AI in hardware.
Probably XDNA from Xilinx ??
I don't think there is any architecture difference between RDNA 3 & RDNA 4 except for RT
Definitely no tensor cores or matrix processing
AFAIK the next FSR installment with RDNA4 is done by AI cores not compute units.
For some reason AMD seems to always be using old tech in their APU style chips, usually it's the GPU part, no idea if it is a lack of resources to make them current or they just don't want to canibalise their sales of normal CPU and GPU's by making the APU's too perfrmant.
For example
tThey been using Vega GPU parts for their APU's for ages after Navi launched
For the CPU here it’s almost certainly some compatibility thing. They did something similar with the PS4 Pro