Starfield, the 2023 action RPG from Bethesda Game Studios that remains exclusive to Windows PCs and Xbox Series X|S consoles, is the best game that Bethesda has ever made since its founding in 2001, toppling the likes of critically acclaimed titles that include Fallout 3, Fallout 4, and The Elder Scrolls V: Skyrim, according to the latest thoughts from Emil Pagliarulo, design director for Starfield. Pagliarulo’s praise for the game comes on the same day that Shattered Space, Starfield’s first expansion, fell to a Mostly Negative rating on Steam, with critics slamming the content for various reasons, including what some say is “$30 for one planet” and a “face-palming story.” A launch trailer for the expansion can be found below.
“I think in a lot of ways, Starfield is the hardest thing Bethesda has ever done,” Pagliarulo said. “We pushed ourselves to make something totally different. To just jam into an Xbox the biggest, richest space simulation RPG anyone could imagine. That we pulled it off makes Starfield something of a technical marvel. It’s also, in a lot of ways, the best game we’ve ever made. But for us, most importantly, Starfield has its own unique personality, and now sits right next to Fallout and Elder Scrolls.”
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Discussion (5 replies)
Join Discussion →Too bad no one else thinks so.
It's missing that custom touch... It REALLY needed that attention to detail and I think rando POI templates screwed it more than helped it.
ESPECIALLY when the same POI would have any of the opposition types in them. Same POI has pirates, or mercs, or crazies.. but the POI is the same.
The stuff that was designed to be engaging by people was MUCH better.
the biggest, richest space simulation RPG anyone Emil could imagine.
It just shows you how out of Touch ReTodd and his gang are. Interviews with him showcase this point and how little Bethesda understands their audience. Case in point, they added a vehicle to shorten travel times to POI's but the game still wasn't designed for it and the physics of it are worse than that of the Mako in 2007's Mass Effect.
Even when Bethesda "listens", their execution in addressing these complaints is laughably bad.
Hey, I liked the Mako physics in Mass Effect. It was consistent and predictable if you knew what you are doing, unlike this glitchy mess.


Discussion (5 replies)
Join Discussion →Too bad no one else thinks so.
It's missing that custom touch... It REALLY needed that attention to detail and I think rando POI templates screwed it more than helped it.
ESPECIALLY when the same POI would have any of the opposition types in them. Same POI has pirates, or mercs, or crazies.. but the POI is the same.
The stuff that was designed to be engaging by people was MUCH better.
the biggest, richest space simulation RPG
anyoneEmil could imagine.It just shows you how out of Touch ReTodd and his gang are. Interviews with him showcase this point and how little Bethesda understands their audience. Case in point, they added a vehicle to shorten travel times to POI's but the game still wasn't designed for it and the physics of it are worse than that of the Mako in 2007's Mass Effect.
Even when Bethesda "listens", their execution in addressing these complaints is laughably bad.
Hey, I liked the Mako physics in Mass Effect. It was consistent and predictable if you knew what you are doing, unlike this glitchy mess.