
Half-Life 3 is still nowhere to be found, but NVIDIA may have the next best thing with Half-Life 2 RTX, a new RTX Remix Project that was announced today. In development by four of Half-Life 2’s top mod teams, this is an updated version of one of Valve’s best games that features full ray tracing and other modern updates. NVIDIA also confirmed that Portal with RTX is getting NVIDIA DLSS 3.5 later this fall.
As with the Portal projects, almost every asset is being reconstructed in high fidelity, and full ray tracing (otherwise known as path tracing) is being leveraged to bring cutting-edge graphics to Half-Life 2. In Half-Life 2 RTX, average world textures have 8X the pixels, and assets like the suit feature 20X the geometric detail of the original game. You can now see the fabric weavings around the joints of the suit, and the interplay of plastics and metals that compose the chest, leg, and arm pieces.

Discussion (5 replies)
Join Discussion →Well I guess I'm doing another run of HL2. I've been through the original HL2 twice I think. I also went through HL2: Update (https://store.steampowered.com/app/290930/HalfLife_2_Update/). After I finish Quake 2 RTX I guess I'll be tackling this next.
If they did a refresh of the engine and textures with RTX updates I'd be tempted too.
I might check this out as I've never played any of them. I'm well aware of their reputation though and they totally seem like the kind of games I'm into.
I played through them a couple years ago and they held up well. You can tell the textures need a big update and the engine to handle them too.
I was also f*cking around with ray-traced HL1, but it's rreeaallllyy haaaaard to go back to that game after you've played Black Mesa.
Definitely play them man, they are some good-@ss games. HL2 and its two episodes, and Black Mesa as a replacement for HL1.
Indeed they have.