A future version of AMD FidelityFX Super Resolution will leverage AI as part of its upscaling pipeline, according to new statements made by Mark Papermaster, CTO (and EVP) at AMD. Papermaster, who shared the news during an episode of the No Priors podcast last week, suggested that it could come out as early as this year, putting FSR closer in line with how NVIDIA DLSS works.
Papermaster said:
2024 is a giant year for us because we spent so many years in our hardware and software capabilities for AI. We have just completed AI enabling our entire portfolio, so you know, cloud, edge, PCs, and our embedded devices and gaming devices. We are enabling our gaming devices to upscale using AI, and 2024 is really a huge deployment year. So now the bedrock’s there, the capabilities are there. …2024, is, for us, a huge deployment.


Discussion (19 replies)
Join Discussion →AMD plans for FSR4 to be fully AI-based — designed to improve quality and maximize power efficiency
The team in charge has already been working on this for 9–12 months.
[URL unfurl="true"]https://www.tomshardware.com/pc-components/gpus/amd-plans-for-fsr4-to-be-fully-ai-based-designed-to-improve-quality-and-maximize-power-efficiency[/URL]
Nice. They say AI. I say api.
I say that to people all the time. It's not "AI". It's software, working with hardware, to perform a task.
For those who are more into the coding side of things the Tom's article does have some interesting theories about how it will happen along with a little explanation with how Intel and NVIDIA are doing it. Its towards the end of their article.
FSR 4 Redstone Pathtracing (Firestone) could run on 'any' GPU thanks to ML2CODE framework
A Japanese tech journalist, Zenji Nishikawa, came to San Jose, USA & interviewed Chris Hall AMD's software head of ROCm on FSR 4 Firestone
It appears Firestone path tracing software can run on any GPU since it is compiled to shader code using ML2CODE framework
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*very slowly
(see other such attempts)
*press X to doubt*
I'll believe it works well when I see performance comparisons
What... are you suggesting emulation 9 x out of 10 is slower than native?
Wait, a "future version"? Is it not that already? I thought the whole point of FSR4 to begin with was that it was AI-based?
The new Redstone version is for path tracing
Did you check the date 😀
Future is here — FSR 4 hacked to work on RDNA 3 & 2 GPUs
[URL unfurl="true"]https://hardforum.com/threads/amd-fsr-4-source-code-leaked-probably-hackable-for-older-gpus.2043060/[/URL]
LAAAAWLZ
Whoops! Nope!
Ray Regeneration is now live — on RDNA 4 hardware
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FSR 4.1 coming to RDNA 3 & 2
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