PlayStation VR2 Players Can Access Thousands of SteamVR Games on PC with New Adapter Starting August 7

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Image: PlayStation

The PlayStation VR2 PC adapter, a new accessory that allows owners of Sony’s VR headset to play Steam’s expansive library of VR games, including Half-Life: Alyx, Fallout 4 VR, and War Thunder, will be available for purchase beginning on August 7, Sony Interactive Entertainment has announced. Players simply have to connect PS VR2 to their PC using the PS VR2 PC adapter and the DisplayPort 1.4 cable and then download the PS VR2 App and the SteamVR App from Steam, which will allow them to set up PS VR2 on their PC, customize their settings and play area, and start purchasing and playing games in SteamVR.

Pricing and requirements:

  • $59.99 / €59.99 / £49.99
  • DisplayPort cable (sold separately) that is compatible with DisplayPort 1.4
  • Steam account and a PC that meets the minimum requirements below

Minimum PC requirements:

Operating systemWindows 10 64-bit / Windows 11 64-bit 
ProcessorIntel Core i5-7600 / AMD Ryzen 3 3100 (Zen 2 or later architecture is required)
RAM / memory8 GB or more
GPU / graphics card-NVIDIA GeForce GTX 1650 or later (Turing or later architecture is required)-NVIDIA RTX series-AMD Radeon RX 5500XT or later / AMD Radeon RX 6500XT or later
(For the best performance, we recommend that you use an NVIDIA GeForce RTX 3060 or later or AMD Radeon RX 6600XT or later graphics card)
DisplayPortDisplayPort 1.4 (must have a standard DisplayPort or Mini DisplayPort output port)
USBDirect connection only
BluetoothBluetooth 4.0 or later

A closer look at the adapter, with box:

Image: PlayStation

Sony on feature differences with PS VR2 on PS5:

PS VR2 was designed from the ground up specifically for PS5 – so you’ll notice that some key features, like HDR, headset feedback, eye tracking, adaptive triggers, and haptic feedback (other than rumble), are not available when playing on PC. However, other high-fidelity and sensory immersion features of PS VR2 are supported, including 4K visuals (2000 x 2040 per eye), 110-degree field of view, finger touch detection, and see-through view, as well as foveated rendering (without eye tracking) and 3D Audio in supported games.

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Tsing Mui
News poster at The FPS Review.

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