NVIDIA Teams with MediaTek to Bring G-SYNC Tech to More Gamers, including All-New G-SYNC Pulsar for 4x the Effective Motion Clarity

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G-SYNC, a proprietary adaptive sync technology that NVIDIA introduced to gamers in 2013 to deliver smooth and stutter-free gaming, will be integrated into MediaTek scalers going forward, eliminating not only the need for a separate G-SYNC module, but also streamlining the production process and reducing costs, NVIDIA has announced. A highlight of this collaboration is G-SYNC Pulsar, a new technology that NVIDIA introduced in January 2024 for what it says is 4x the effective motion clarity alongside a smooth and tear-free variable refresh rate (VRR) gaming experience.

The suite of tech that the partnership brings includes:

  • Variable Refresh Rate
  • Variable Overdrive
  • 12-bit Color Accuracy
  • Ultra Low Motion Blur
  • Low Latency HDR
  • Reflex Analyzer
  • Pulsar
  • And more

The original word from the @harukaze5719 account:

A look at G-SYNC Pulsar in action:

The first G-SYNC Pulsar monitors, coming later this year:

Image: NVIDIA

NVIDIA on its latest partnership and technology:

G-SYNC Pulsar stands as a testament to NVIDIA’s unwavering commitment to innovation and redefining the boundaries of gaming technology, offering gamers a visual experience that is smoother, clearer, and more immersive than ever before. And our new collaboration with MediaTek allows for the creation of feature-rich G-SYNC monitors at a more affordable price, expanding the availability of these premium products to a broader audience.

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Discussion (4 replies)

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S
Stoly 👍 1

Well, that should finally bring G-sync monitors more in line with free-sync monitors price wise, right?... right?

LazyGamer

"Stoly, post: 88407, member: 1474" wrote:

Well, that should finally bring G-sync monitors more in line with free-sync monitors price wise, right?... right?


Wasn't a big cost driver to begin with, IMO. G-Sync modules typically only shipped on higher-end LCDs that already cost quite a bit.

On the other side... I'm not sure that 'hardware' G-Sync does anything for OLEDs. High-end Freesync implementations tend to match G-Sync outside of the stuff that G-Sync did for LCD overdrive and so on.

S

Snake Oil?

"LazyGamer, post: 88416, member: 1367" wrote:

Wasn't a big cost driver to begin with, IMO. G-Sync modules typically only shipped on higher-end LCDs that already cost quite a bit.



On the other side... I'm not sure that 'hardware' G-Sync does anything for OLEDs. High-end Freesync implementations tend to match G-Sync outside of the stuff that G-Sync did for LCD overdrive and so on.

LazyGamer

"Stoly, post: 88418, member: 1474" wrote:

Snake Oil?


For OLEDs? Probably. Not as much for LCDs where FreeSync implementations can differ dramatically.

Tsing Mui
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