
As upscaling tech continues to make strides, the question will always come up on which is better, and for now, NVIDIA is still holding the lead position. ComputerBase (via TechPowerUp) conducted its own “blind test” among its staff, but also among its community of users. The voting period opened in February and concluded today, with its results now published.
Testing involved seven games: Year 117: Pax Romana, ARC Raiders, Assassin’s Creed Shadows, Call of Duty: Black Ops 7, Kingdom Come: Deliverance II, Resident Evil Requiem, and The Last of Us Part I. Upscaling solutions used were the latest from NVIDIA and AMD, namely DLSS 4/4.5 and FSR 4/4.1. NVIDIA overwhelmingly came out as number one in all but one of the games tested, where Capcom’s Resident Evil Requiem was the outlier in having FSR 4.1 being preferred.
| Wolfgang’s verdict | Community verdict | |||||
|---|---|---|---|---|---|---|
| FSR 4.1 | FSR 4 | DLSS 4.5 | FSR 4.1 | FSR 4 | DLSS 4.5 | |
| Year 117 – Pax Romana | 2 | 3 | 1 | 2 | 3 | 1 |
| ARC Raiders | 2 | 3 | 1 | 2 | 3 | 1 |
| Assassin’s Creed Shadows | 2 | 1 | 2 | 3 | 1 | |
| Call of Duty: Black Ops 7 | 2 | 1 | 2 | 3 | 1 | |
| Kingdom Come 2: Deliverance | 2 | 3 | 1 | 2 | 3 | 1 |
| Resident Evil Requiem | 1 | 1 | 3 | 2 | ||
| The Last of Us Part I | 2 | 3 | 1 | 2 | 3 | 1 |
| Final placement | 2 | 3 | 1 | 2 | 3 | 1 |
AMD deserves a large round of compliments in gaining ground on NVIDIA with FSR 4.1. It came in second place in nearly every image quality comparison test, which is a huge improvement over previous generations. NVIDIA, with its proprietary hardware-based DLSS, has long held the lead among users since its second iteration. Both GPU manufacturers have reason to be proud in that their respective technologies have now reached a point that can at times rival native rendered images, thanks to neural processing, and both are often widely supported with new games.

Discussion (4 replies)
Join Discussion →I don't think anyone is surprised by these results. the news would be if AMD won. or even got VERY close. ;)
- The general consensus I am seeing around the web from people who have used both is that FSR4.1 is effectively on par with DLSS4 and is close to DLSS4.5.
Its good enough that at this point the lack of a decent upscaler is no longer a reason to avoid AMD like the plague (don't worry there are still 500 other reasons to do that).
I recently played through Cyberpunk using FSR4 at 1440p and it was a solid experience overall. I've used FSR 2/3 pretty extensively with my 6800XT and the jump in quality from FSR3 to FSR4 is substantial, the point where folks stuck using RDNA 2/3 say using FSR 4 Int8 on performance mode provides better quality with minimal loss in performance vs FSR3 Quality.
I haven't tried myself yet, but its not surprising to me.
Actually, it would be close to DLSS2 and DLSS4.5 being better. Remember the upscaling part is pretty much unchanged since DLSS2 up until 4.5.
In Spider-Man 2 using quality mode, CNN vs TM at 1080, the difference in image stability/quality was easily observable.