AMD Multi-Frame Generation up to 8x Has Been Discovered in the Driver by a Software Developer

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Image: AMD

AMD appears to be a step closer to bringing its own multi-frame generation feature to market following the discovery of driver settings by a software developer. Multiframe generation, aka MFG, has been publicly available for roughly four years now since NVIDIA introduced it with its RTX 40 series GPUs in DLSS 3. Since then, NVIDIA has empowered the feature to produce up to 6x frames using its RTX 50 series GPUs. AMD has reportedly been working on its own implementation and could be readying its drivers for a forthcoming release. Meanwhile, a third-party app has exposed driver settings whose placeholder choices hint that AMD may allow up to 8x MFG. RadeonTuner, an app allowing users to make driver-level changes without using AMD Adrenaline software, has exposed the new setting, but its developer, Dumbie, has stated that it currently has no effect. Dumbie has stated that they’ve tried testing the new feature using an AMD Radeon 9070XT.

“The MFG override doesn’t seem to work and been testing in multiple games

AMD sometimes adds setting names* to the driver that hints at upcoming features without adding the actual feature (code to make the setting work) months ahead of the official release, like MFG in this case.

This allows me to prepare RadeonTuner in advance for when those features actually get released, those settings will only be visible when you enable the ‘Show Experimental Settings’ option which I added for testing.”

The developer clarifies that AMD sometimes will add settings in its drivers prior to it officially enabling them for testing purposes. The developer and users of RadeonTuner are continuing to test when MFG may get activated, but currently, a list of games including Arc Raiders, Forza Horizon 6, Pragmata, Crimson Desert, Hogwarts Legacy, Outer Worlds 2, Kingdom Come 2, Resident Evil Requiem, and more have failed to show it working.

While MFG can add latency and is criticized for its “fake frames”, it can improve the smoothness of gameplay when the base frames meet certain minimums. It can also help games reach the sweet spot for VRR, where an optimal window of FPS is needed. Hopefully, AMD will launch the long-awaited feature soon for its GPU users.

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Peter Brosdahl
As a child of the 70’s I was part of the many who became enthralled by the video arcade invasion of the 1980’s. Saving money from various odd jobs I purchased my first computer from a friend of my dad, a used Atari 400, around 1982. Eventually it would end up being a lifelong passion of upgrading and modifying equipment that, of course, led into a career in IT support.

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