These benchmarks do not represent real-world gameplay by any stretch of the imagination. These tests are conducted using built-in benchmarking tools utilizing the game engine. These tests are designed to stress the CPU’s power system as well as ensure proper functionality. These are all run at CPU limited resolutions to try our best to remove the video card as a bottleneck.
One additional note about gaming performance is that these are average values. They do not tell the whole story. Specifically, Destiny 2’s low’s and high’s help tell a very different story than what the average reports are.
As stated in previous articles, we are transitioning to providing more comprehensive data for gaming benchmarks. Leveraging some of the built-in tools, we are showing minimums, averages, and maximum frame rates. Frametimes are something we will work on including in the future as well.
I’ve often criticized 3D Mark for being somewhat abstract and not necessarily influenced by the same variables that influence game performance. However, I feel it’s still useful for comparison purposes as additional context. I mention this as the overclocked result was faster than the stock result, which wouldn’t usually be the case in a gaming scenario. Although, that does vary by game engine to some degree.
We don’t see a big delta across most of our test systems here. We had almost identical results between stock and overclocked results once again.
Shadow of the Tomb Raider is an interesting test. We can see increased core count and clock speed impact performance here. Again, using our MSI MEG X570 Unify we saw almost identical performance between stock and overclocked results.
Oddly, we see a larger gain from overclocking here than one might normally expect. At stock speeds the 3900X doesn’t quite maintain 120FPS, while it certainly does when overclocked.
In this case, Intel’s performance is vastly superior to AMD’s in this game. That said, this graph doesn’t showcase all of the data as these tests serve more to verify functionality and to look for anomalies rather than to look for performance differences. Frankly, the CPU and RAM have far more to do with performance than the motherboard does and we can see that with all our 3900X machines performing almost identically.
Ghost Recon Breakpoint is a newer title for us and as a result, I haven’t amassed quite as much data on it. I’m also only representing average results here for now. Again, we see parity across all of the 3900X equipped test systems and overclocking nets no real improvement to performance.