There’s Nothing Stopping Starfield from Adding NVIDIA DLSS: AMD

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Image: Bethesda Game Studios

Will Starfield ever get an official implementation of NVIDIA DLSS? Possibly, but that’s largely up to Bethesda Game Studios, according to AMD gaming chief Frank Azor, who told an editor with The Verge last week that there’s nothing stopping the developer from adding NVIDIA’s performance-enhancing technology, which is being updated later this year with Ray Reconstruction for improved ray-traced image quality, to its highly anticipated space-faring RPG. The comments come despite AMD being Starfield’s official PC partner, a collaboration that seemingly implied exclusive support for its own FSR upscaling technology.

Azor says he can’t say what the contract includes. Instead, he repeatedly lands on this: “If they want to do DLSS, they have AMD’s full support.” He says there’s nothing blocking Bethesda from adding it to the game.

He admits that — in general — when AMD pays publishers to bundle their games with a new graphics card, AMD does expect them to prioritize AMD features in return. “Money absolutely exchanges hands,” he says. “When we do bundles, we ask them: ‘Are you willing to prioritize FSR?’”

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Tsing Mui
News poster at The FPS Review.

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