Cyberpunk 2077 Dev Defends Starfield After Player Claims It Looks Worse Than CDPR’s RPG: “Creation Engine Needs to Go”

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Image: Bethesda Game Studios

What do CD PROJEKT RED’s developers think of Starfield? Somewhat highly, it seems, as at least one dev, Patrick K. Mills, has taken to X/Twitter to defend Bethesda Game Studios and Todd Howard’s new open-world RPG after a critic claimed that the game looks worse than Cyberpunk 2077, calling the animations during dialog sequences “outdated” and “lackluster,” with “awful” camera angles. Mills, who is credited as Cyberpunk 2077’s senior quest designer, decided to be nice, explaining that Starfield is the way it is because it’s on a completely different scale, “mind-bogglingly” bigger than the game that CDPR released in 2020 but continues to improve to this day.

@SynthPotato: In the video I have for Cyberpunk, Judy actually has restless leg syndrome and constantly shakes her leg while sitting, details like that give NPCs life, Starfield does not have body animations in dialogue, aside from basic turns and the occasional generic hand gesture.

I’ve been really feeling more and more critical of Starfield after going back to Cyberpunk, with the constant load screens, awful dialogue camera and lackluster animations, It really upsets me how Bethesda refuses to move on from that garbage engine that was already outdated by 2015 with Fallout 4 and is an absolute joke in 2023, Object persistence is NOT worth losing everything else that makes modern games feel modern.

Mills: They do some scenes that are staged in a more refined way, like meeting constellation for the first time, some quest sequences etc. But they have vastly more scenes with a revolving cast of characters and a mind boggling number of possible locations.

Every major scene in 2077 took literal years to make.

In starfield I can propose to like 10 different npcs and I can do it on any of a thousand different planets, you can’t do elaborate scene design like that, you’d be making the game forever.

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Tsing Mui
News poster at The FPS Review.

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