Gameplay performance with Ray Tracing
In this section, we use the same comparison setup, while enabling Ray Tracing features in each game. We also enable FSR or DLSS, again depending on the game and video card(s) used. As we enable Ray Tracing the game demands increase, usually dramatically.
Returnal
As we get started, both our video cards are playable with upscaling enabled. Quite nicely as well. The GIGABYTE Radeon RX 7600 GAMING OC almost gets there without help, but at 55 FPS overclocked, the gameplay is still a bit choppy. The ASUS Dual Geforce RTX 4060 OC Edition comes out ahead here by 40 and 24%. Overclocking did gain 12%.
Forspoken
Neither of the cards could muster enough FPS to be playable here without help. Only the ASUS Dual Geforce RTX 4060 OC Edition was playable with upscaling. The margins here are 65 and 53%, oh my.
Callisto Protocol
The results here are much closer and both cards are playable without upscaling. There are a few areas where the game is choppy but overall the gameplay is fine and looks good. The GIGABYTE Radeon RX 7600 GAMING OC is still a bit behind at 9 and 6%, however, a much better showing here.
Chernobylite Enhanced Edition
In Ray Traced gameplay we need an enhanced edition of the video cards. Both got clobbered. The ASUS Dual Geforce RTX 4060 OC Edition manages to make up for things with upscaling, but the GIGABYTE Radeon RX 7600 GAMING OC never gets out of the blocks. The settings are just too much for this card with Ray Tracing enabled.
Dying Light 2
Another example of not enough without upscaling. With upscaling both cards are playable, with the GIGABYTE Radeon RX 7600 GAMING OC coming in just over the bar of 60FPS. Gameplay was remarkably smooth at this level, however. Unfortunately, the margin between the two cards is 18 and 40%.
Cyberpunk 2077
The second game is where things are just too much for either card at default. The ASUS Dual GeForce RTX 4060 OC Edition was just able to make a playable showing with upscaling. The margin was quite wide again, 65 and 50%. Of note, we were able to gather data with both version 1.63 and 2.0. There was no gain in raster performance, however in Ray Tracing with FSR enabled the GIGABYTE Radeon RX 7600 GAMING OC gained 34%. Unfortunately, even 34% wasn’t much help.