Alan Wake 2 Update Brings 200+ Improvements and Fixes to Remedy’s New Game

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Image: Remedy Entertainment

Remedy Entertainment has announced that the 08 update for Alan Wake 2 is now available for the PlayStation 5 (1.000.008), Xbox Series X|S (1.0.0.8), and PC (1.0.8) versions of the game. The update, which appears to be the second that Remedy has rolled out thus far, is said to contain “over 200+” individual improvements and fixes to the game, solving problems that include everything from missing mouse cursors to Wake or Anderson comically falling through the floor and game world. Remedy’s list of confirmed changes for Alan Wake 2 can be found below, although the number of items doesn’t come anywhere close to the 200 number that the dev gave out. The PC version of Alan Wake 2 is available now exclusively via the Epic Games Store.

Alan Wake 2 08 Update Notes

Global

  • Various localization fixes, such as improved subtitle timings for all languages
  • Improved localized audio for live-action cinematics
  • Various audio-related improvements and additional polish
  • Improved lip sync in some instances
  • Fixed various graphical issues in the environments
  • Fixed various minor issues in cinematics
  • Minor improvements to image aliasing in Performance mode and Xbox Series S
  • Improved lighting
  • Fixed lighting bugs in multiple locations
  • Various UI-related fixes and additional polish
  • Various gameplay fixes and improvements
  • Minor gameplay finetuning
  • Improved auto-aim for specific circumstances
  • Fixed rare player character animation issues
  • Fixed various issues in the Case Board
  • Fixed various map issues
  • Several conversations failing to trigger and thus blocking progress later have been fixed
  • Fixed Rose’s dialogue choices, sometimes not being selectable, blocking progress
  • Fixed a rare issue with Saga’s lines not playing when going to the Sheriff’s Station, blocking progress
  • Resolved a potential problem in the player getting stuck in a Case Board Tutorial
  • Fixed exploration rewards for Lighthouse

Mission specific

INVITATION:

  • Fixed a bug where Saga could get stuck in the environment (“Crazy forest”)

CASEY:

  • Fixed potential issue with players able to get stuck when falling from ladders
  • Fixed potential issues with Dark Presence (it remains a threat)
  • Fixed a rare crash

ZANE’S FILM:

  • Fixed a bug where Alan could fall through the environment

SCRATCH:

  • Fixed a bug where Saga could fall through the world
  • Fixed a bug in where a gate could get locked after reloading a save game, causing the player to get blocked from progressing
  • Fixed an issue where, in rare circumstances, the player could end up outside of the game world when opening the map
  • Fixed an issue where, in rare cases, the Lighthouse key could not be picked up

WE SING:

  • Fixed a bug where Alan could get stuck in the environment

ROOM 665:

  • Fixed an issue that caused the Oceanview Hotel Lobby Echo not to align correctly (this one was really annoying; we apologize)

MASKS:

  • Fixed an issue where if the player performed specific tasks in an unpredictable order, the mission progress could get blocked

DEERFEST:

  • Fixed an issue (much to Rose’s chagrin) with physicsrelated props that could block the player in and halt progress

COME HOME:

  • Fixed an issue where the player, in rare instances, could not exit the radio, TV, or manuscript interact modules.

PC specific

  • Fixed a bug that could cause graphics settings to reset when launching the game
  • Improvements to PC Window handling logic
  • Fixed mouse cursor sometimes not appearing in menus

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Tsing Mui
News poster at The FPS Review.

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