
Metro Awakening VR is a new story-driven adventure that serves as a prequel to the popular franchise and is set in 2028. It is being developed by Deep Silver and Vertigo Games (After the Fall, Arizona Sunshine II, Hell Sweeper, The 7th Quest), a studio that specializes in making VR games. The game takes place five years before the first installment in the series, Metro 2033, and this time around players will get to experience the post-apocalyptic underground Metro system with a brand new story by author Dmitry Glukhovsky.
Per the official news release:
“Deep Silver and Vertigo Games are pleased to announce a new addition to the Metro franchise. Metro Awakening is a story-driven first-person adventure built exclusively for VR and will be coming to PS VR2, Meta Quest 2+3, and Steam VR later this year.
Developed by Vertigo Games in collaboration with Deep Silver, and written by Metro creator Dmitry Glukhovsky, Metro Awakening allows you to immerse yourself in the heart-pounding, chilling and tense world of Metro in an entirely new dimension.”
A new protagonist named Serdar is the focus of this installment. Serdar is a doctor searching for his missing wife and will have to survive the myriad of dangers in the Metro which will test his sanity as he encounters survivors of the apocalypse, ghosts, and other terrors.
Description (per the official game website):
“Metro Awakening is a story-driven first-person adventure built exclusively for VR that blends atmospheric exploration, stealth, and combat in the most immersive Metro experience yet.
The year is 2028
The survivors of nuclear Armageddon cling to existence in the buried subways of the Moscow Metro – civilization’s last refuge and tomb, where ghosts and spirits haunt the living in this man-made
purgatory.
You are Serdar, a doctor braving the darkness, crippling radiation and deadly threats of the Metro in the search for your wife and the medication she so desperately needs. As your courage and sanity are pushed to the limit you must learn to walk the line between life and death, the spirit and the material world, and awaken the being you will become…”
Screenshots:




Features (per press kit):
- Lose yourself in a journey of spiritual awakening in this chilling, supernatural origins story from Metro creator Dmitry Glukhovsky
- Experience Metro’s tense, heart-pounding gameplay in VR for the first time as you put on your mask, ammo, and filters run low, and your torchlight flickers and dies in the darkness.
- Wield a signature arsenal of hand-made weapons, don your gas mask, and venture into the depths of the Metro where desperate bandits, mutants, and worse haunt your every step
For those wondering about a follow-up to Metro Exodus, there could soon be forthcoming news about it as Deep Silver adds, “There will be more news coming later this year – tune your radios and join the Metro community”.


Discussion (2 replies)
Join Discussion →So someone else is being paid to loose money on VR?
Well on the flip side, if they used the 4A Engine that the previous Metro games have been built with, then the time investment should be minimal as it already has assets and 3D support. Ironically, back in October, I brought out my old 2080 Ti and 1440p 144 Hz 3D 27" ASUS so that I could spend some time replaying the first two games in 3D. It was a blast, but h**l trying to get Windows/NV to cooperate but eventually got it sorted out. Deep Silver was always awesome about supporting 3D until NV axed it after Ampere debuted.
I only mention all that because I've always thought there might be some similar development coding pipelines between 3D/VR, although I really don't know. I have however, seen some stuff about playing VR games on 3D enabled systems which is why I thought that. Haven't tryied but thought about it.
In any event here's hoping that when this launches it'll get the Half-Life: Alyx treatment by modders and be playable on a regular rig.