PlayStation 5 Pro Launch Could Be Delayed Due to Limited Amount of First-Party Titles

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A 2024 PlayStation 5 Pro launch is becoming questionable due to a limited availability of first party titles that can take adavantage of its hardware. Sony has yet to acknowledge, let alone announce a launch date, for the PlayStation 5 Pro but there has been enough leaks and rumors about its existence that most folks take it for granted that it’s on its way. A recent tweet from Insider Gaming’s Tom Henderson who was responding in a thread regarding the upcoming Gamescom event, has some wondering if the PlayStation 5 Pro launch might not happen until 2025.

Henderson explains in his own article regarding the PlayStation 5 Pro launch that while he has obtained official documents detailing timelines for developers to submit their applications for games for the next console by September 15 it doesn’t mean that’s when it will launch. Furthermore, he has older documents suggesting a potential launch in toward the end of November but too has not been set in stone and could be pushed back if there are not enough games immediately available to support its more advanced features.

Per Insider Gaming:

“Despite the Pro seemingly being on track, several sources have been apprehensive about the console’s release later this year, primarily due to the limited number of first-party games that will use its features. However, regarding documentation (90-95% of my reporting involves documentation sources), nothing implies that the PS5 Pro has been delayed or canceled.”

One such game that is expected to be a huge blockbuster is GTA VI and rumors suggest it be released in February 2025. Other big name projects include a new game from Santa Monica Studio that could be a God of War title following the end of Kratos and Atreus’ journey Scandinavian adventures as well as the next Horizon game from Guerrilla Games. Naughty Dog is said to have something in the works also which could be The Last of US Part III. Anything is possible but console manufacturers typically need a number of first part titles available at launch that take adavantage of a new console’s hardware to entice consumers but a non-generational launch doesn’t necessarily need that incentive since it can showcase upgraded features with current games.

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Peter Brosdahl
As a child of the 70’s I was part of the many who became enthralled by the video arcade invasion of the 1980’s. Saving money from various odd jobs I purchased my first computer from a friend of my dad, a used Atari 400, around 1982. Eventually it would end up being a lifelong passion of upgrading and modifying equipment that, of course, led into a career in IT support.

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