The GeForce RTX 2060, a Turing-generation GPU that NVIDIA launched in January 2019, was never great at ray tracing despite what green team’s marketing department had claimed, according to a new retrospective for the graphics card that the Hardware Unboxed channel uploaded today. “NVIDIA heavily exaggerated the ray tracing abilities of the GeForce RTX 2060 at launch,” Tim Schiesser stated before saying that the GPU “is not, and never was, powerful enough to run ray tracing properly.” See below for some of the benchmarks that are featured in the video, including a list of “compromised ray tracing” benchmarks that show some of today’s most popular games running below 40 FPS when ray tracing is enabled at 1080p at low settings.


The RTX 2060 GPU delivers exceptional performance on modern games, with graphics enhanced by ray tracing and AI capabilities. Priced at $349, RTX 2060 delivers new levels of performance and features previously available only in high-end gaming GPUs. The RTX 2060 is 60 percent faster on current titles than the prior-generation GTX 1060, NVIDIA’s most popular GPU, and beats the gameplay of the GeForce GTX 1070 Ti. With Turing’s RT Cores and Tensor Cores, it can run Battlefield V with ray tracing at 60 frames per second – NVIDIA.


Discussion (9 replies)
Join Discussion →Huh.
Really.
Would have never guessed.
Shocking.
gee, I wonder if that had any impact on GTX 1660 sales?
It's a fairly non-controversial opinion - the intro x60 RT card being fairly tenuous with new tech and all.
Thing is, it can still 'do' RT for things beyond games, but more importantly for gaming, there's DLSS.
I have a 2080 SUPER, and 2080 Ti, both OC editions that I pushed a bit further, and the SUPER could do some RT 1440p gaming, for those few titles out at the time but it had to use DLSS and really did much better at 1080p. I'd believe the 2060 would be in the barely 1080p category and DLSS at that res, especially back then with v2.0 was not considered a good option for 1080p. The 2080 Ti did much better at 1440p and could even do a little 4K, but also using DLSS.
I guess my point is that the 2060 is the "barely" option in the product stack :cool:
Fair to criticize but not exactly news (not that this FPSR post isn't itself news, since our news is someone else's report of course)
For sure and yep, expectations should be tempered with product models but don't tell marketing that. I still laugh at all the 4K hype from back then and it wasn't really until the 4090 we really got there, and then there's 8K (sigh).
As a former 2080Ti owner, I think not even that was powerful enough for it.
As a current 2080Ti owner I agree with this, to an extent. If I use DLSS it can handle "some" ray tracing at 1440P. The more granular the RT settings offered in the game the better. Like CP2077 I can enable some of it, and get some effect, while maintaining 60+ FPS.
I'm actually shocked. Back in the day, I was playing Shadow of the Tomb Raider and Metro Exodus in 1440p with it, both at release with DLSS 1.0/2.0 before they got updated to be more efficient and remember having to dial a few things back to do ~60 FPS. I know there was a 3rd game with RT back then but can't remember what it was.