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Introduction

DOOM Eternal was launched on March 20th to PC, PS4, Stadia, and XONE.  This new first-person shooter captures the days of ole, continuing the DOOM game series franchise, the DOOM Slayer, and playstyle made famous by id Software.  In fact, the developer this time for this one is id Software itself, published by Bethesda Softworks.

This one represents the fifth game in the DOOM series and is a direct sequel to DOOM released in 2016.  This game is campaign focused but does have multiplayer.  According to Metacritic on the PC this game has a high Metascore of 90 and a high User Score of 7.5. 

In our DOOM Eternal performance review today we are going to look at video card performance in DOOM Eternal.  We will be using eleven video cards to take a look from top to bottom performance.  We’ll be comparing NVIDIA versus AMD, we’ll be comparing by video card VRAM capacity, we will be comparing the quality settings in-game, and we will be comparing 4K performance, 4GB versus 8GB performance and how important VRAM is for this game. 

This game does not feature a built-in benchmark; therefore, we are using a custom manual run-through to collect all of our data.  We have recorded a video and put it on our YouTube channel so that you can see the exact path we are using for our run-through.

DOOM Eternal

Before we dive into DOOM Eternal PC performance, let’s go over what we know about the game, and how this will affect testing.  Firstly, this game is running on a new game engine, this runs on id Tech 7 game engine.  The 2016 DOOM ran on id Tech 6. 

What makes this special is that with id Tech 7 DOOM Eternal runs under the Vulkan API now, no OpenGL option exists at all.  Supposedly id Tech 7 can support ten times the geometric detail and higher texture fidelity compared to id Tech 6.  A new feature is introduced called “Destructible Demons” which allows enemies bodies to become progressively destroyed and deteriorate in combat as they suffer damage.  It is also possible that Ray Tracing can be implemented in the future in id Tech 7 engine.  There’s actually a lot of improvements listed over on the id Tech 7 Wikipedia page, so check it out to see a full list of benefits over id Tech 6.

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Brent Justice

Brent Justice has been reviewing computer components for 20+ years, educated in the art and method of the computer hardware review he brings experience, knowledge, and hands-on testing with a gamer oriented...

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6 Comments

  1. I would like to add that this game looks excellent with chunky pixels from Integer Scaling, although setting it up in 1080p requires a custom 960×540 resolution.

    Once you get it going, it sort of looks like old pre-rendered CG video from the early 2000’s – except obviously quite a bit better.
    You’ll likely have to disable resolution scaling though, as your CPU+RAM is likely to become the bottleneck at half – or even one third for 3×3 pixels at 4k – the resolution you’d normally be playing at.

  2. So where does my 1080ti land? Somewhere around the 2080FE?

    The idtech engine is really pretty amazing that it does so well even on medium grade hardware.

    Not sure I’ll be in a hurry to get this game though, I get motion sickness from fast moving games. The 2016 Doom hurt me badly, I couldn’t finish it.

  3. So where does my 1080ti land? Somewhere around the 2080FE?

    That sounds about right.

    From what I’ve seen, the 1080 Ti at 1440p with Ultra Nightmare settings will run the game firmly in the 100s. I’d like to test it myself with my own 1080 Ti, but my highest resolution display is 1200p. Normally I would try it with nVidia DSR, but for the past few months and last several driver versions, DSR and Vulkan games haven’t gotten along on my system. If I try to use DSR in any Vulkan game it usually BSODs the system, and names an nVidia driver file. This still occurs on driver version 442.74. Saw it happen with Doom 64 this past weekend (on Vulkan, I didn’t try D3D11). Luckily Doom Eternal did not do that for me, but it would only display a black screen. So right now I am stuck at 1200p where I am CPU-limited. I’ve some testing between the 1080 Ti and my friend’s 5700XT, where the 1080 Ti turns in stronger numbers, as expected. He was running Doom Eternal at 1440p with max settings on the 5700 XT with framerates ranging from the low 100s to the high 100s. So I would assume similar but better results for the 1080 Ti at 1440p. My best guess anyways.

    Thanks for the article Brent, great job as always. Really interesting to see the difference between Ultra, Nightmare, and Ultra Nightmare settings was just a few fps. I think we can all agree that id Software really ****ing hit it outta the park again. Glad to see pure Vulkan implementation. Really appreciate the wealth of settings the game offers, and not just for graphics. Wish I could see this game in HDR.

  4. Great review as always. Glad to see VRAM being put to good use. I know this is a GPU review but I’d love to see CPU scaling. I swear I don’t dip below 200 on 1440p using the 3950x. It shows extremely good core utilization. Also I’ve been running folding at home *while* playing and still getting over my 120hz refresh. It’s insanely optimized.
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