DOOM Eternal Video Card Performance Review

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DOOM Eternal was launched on March 20th to PC, PS4, Stadia, and XONE.  This new first-person shooter captures the days of ole, continuing the DOOM game series franchise, the DOOM Slayer, and playstyle made famous by id Software.  In fact, the developer this time for this one is id Software itself, published by Bethesda Softworks.

This one represents the fifth game in the DOOM series and is a direct sequel to DOOM released in 2016.  This game is campaign focused but does have multiplayer.  According to Metacritic on the PC this game has a high Metascore of 90 and a high User Score of 7.5. 

In our DOOM Eternal performance review today we are going to look at video card performance in DOOM Eternal.  We will be using eleven video cards to take a look from top to bottom performance.  We’ll be comparing NVIDIA versus AMD, we’ll be comparing by video card VRAM capacity, we will be comparing the quality settings in-game, and we will be comparing 4K performance, 4GB versus 8GB performance and how important VRAM is for this game. 

This game does not feature a built-in benchmark; therefore, we are using a custom manual run-through to collect all of our data.  We have recorded a video and put it on our YouTube channel so that you can see the exact path we are using for our run-through.

DOOM Eternal

Before we dive into DOOM Eternal PC performance, let’s go over what we know about the game, and how this will affect testing.  Firstly, this game is running on a new game engine, this runs on id Tech 7 game engine.  The 2016 DOOM ran on id Tech 6. 

What makes this special is that with id Tech 7 DOOM Eternal runs under the Vulkan API now, no OpenGL option exists at all.  Supposedly id Tech 7 can support ten times the geometric detail and higher texture fidelity compared to id Tech 6.  A new feature is introduced called “Destructible Demons” which allows enemies bodies to become progressively destroyed and deteriorate in combat as they suffer damage.  It is also possible that Ray Tracing can be implemented in the future in id Tech 7 engine.  There’s actually a lot of improvements listed over on the id Tech 7 Wikipedia page, so check it out to see a full list of benefits over id Tech 6.

Brent Justice
Former managing editor of GPUs at HardOCP for 18 years, Brent Justice has been reviewing computer components since the late 90s, educated in the art and method of the computer hardware review, he brings experience, knowledge, and hands-on testing with a gamer-oriented and hardware enthusiast perspective. You can follow him on Twitter - @Brent_Justice You can sub to his YouTube channel - Justice Gaming You can check out his computer builds on KIT - @BrentJustice

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