4GB Performance

Now it is time for the most limited cards, the 4GB video cards.  The game restricts these video cards further by what settings are capable.  We are comparing the ASUS STRIX GeForce GTX 1650 SUPER and SAPPHIRE PULSE Radeon RX 5500 XT 4GB, both have factory overclocks.


DOOM Eternal Graph

We didn’t even mess with trying to get 1440p performance on these video cards.  We were limited to only “Medium” settings at 1440p.  Thankfully at 1080p, we could go up to at least “High” settings, but we couldn’t go over that.  So no ultra settings for you. 

At 1080p “High” settings the ASUS STRIX GeForce GTX 1650 SUPER is 7% faster than the SAPPHIRE Radeon RX 5500 XT.  This continues the NVIDIA dominance in this game.  The 1650 SUPER feels a bit smoother in this game, and with the higher performance means fewer low drops.


DOOM Eternal Graph

We wanted to lower settings, even more, to see if “High” was VRAM bottlenecking us.  Sure enough, it was.  At “Medium” settings, with the VRAM more relaxed you can see the ASUS STRIX GTX 1650 SUPER overtake the Radeon RX 5500 XT to a much greater degree.  It is now a whopping 42% faster at this lower setting, where it was only a 7% difference at the VRAM bottlenecked “High” setting.

However, both video cards are playable at “Medium” just fine.  It shows how much easing the VRAM burden can impact performance, it’s painfully large.   

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  1. I would like to add that this game looks excellent with chunky pixels from Integer Scaling, although setting it up in 1080p requires a custom 960×540 resolution.

    Once you get it going, it sort of looks like old pre-rendered CG video from the early 2000’s – except obviously quite a bit better.
    You’ll likely have to disable resolution scaling though, as your CPU+RAM is likely to become the bottleneck at half – or even one third for 3×3 pixels at 4k – the resolution you’d normally be playing at.

  2. So where does my 1080ti land? Somewhere around the 2080FE?

    The idtech engine is really pretty amazing that it does so well even on medium grade hardware.

    Not sure I’ll be in a hurry to get this game though, I get motion sickness from fast moving games. The 2016 Doom hurt me badly, I couldn’t finish it.

  3. So where does my 1080ti land? Somewhere around the 2080FE?

    That sounds about right.

    From what I’ve seen, the 1080 Ti at 1440p with Ultra Nightmare settings will run the game firmly in the 100s. I’d like to test it myself with my own 1080 Ti, but my highest resolution display is 1200p. Normally I would try it with nVidia DSR, but for the past few months and last several driver versions, DSR and Vulkan games haven’t gotten along on my system. If I try to use DSR in any Vulkan game it usually BSODs the system, and names an nVidia driver file. This still occurs on driver version 442.74. Saw it happen with Doom 64 this past weekend (on Vulkan, I didn’t try D3D11). Luckily Doom Eternal did not do that for me, but it would only display a black screen. So right now I am stuck at 1200p where I am CPU-limited. I’ve some testing between the 1080 Ti and my friend’s 5700XT, where the 1080 Ti turns in stronger numbers, as expected. He was running Doom Eternal at 1440p with max settings on the 5700 XT with framerates ranging from the low 100s to the high 100s. So I would assume similar but better results for the 1080 Ti at 1440p. My best guess anyways.

    Thanks for the article Brent, great job as always. Really interesting to see the difference between Ultra, Nightmare, and Ultra Nightmare settings was just a few fps. I think we can all agree that id Software really ****ing hit it outta the park again. Glad to see pure Vulkan implementation. Really appreciate the wealth of settings the game offers, and not just for graphics. Wish I could see this game in HDR.

  4. Great review as always. Glad to see VRAM being put to good use. I know this is a GPU review but I’d love to see CPU scaling. I swear I don’t dip below 200 on 1440p using the 3950x. It shows extremely good core utilization. Also I’ve been running folding at home *while* playing and still getting over my 120hz refresh. It’s insanely optimized.
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