Horizon Zero Dawn’s PC Port Tarnished by Broken Texture Filtering, Stuttering

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Image: Guerrilla Games

It appears that Guerrilla Games has a bit more to learn when it comes to PC ports. The developer posted an update on Steam yesterday warning of several annoying, if not severe, issues plaguing the current version of Horizon Zero Dawn Complete Edition, which officially releases tomorrow. Apparently, texture filtering options don’t work at all, and players are likely to encounter stuttering. There’s also an issue with animations being locked to a sad 30 FPS.

Known Issues

  • Anisotropic Filtering settings are not working. This is a high priority issue for us to resolve.
  • Some systems may experience a brief stutter during general world traversal, UI updates, quest updates, or camera swaps in cutscenes. This is a high priority issue for us to investigate.
  • Some animations are designed to only refresh at 30fps even if the game is running at a much higher frame rate. We are exploring how we can improve this with a future update.

Unfortunately for Guerrilla, more and more writers have begun calling it a bad port. Eurogamer, for one, has called it “deeply disappointing,” echoing the technical problems that have been confirmed by the developer above. We’re especially worried about the animation issue, since it sounds like Guerrilla doesn’t have an obvious fix yet.

Tsing Mui
News poster at The FPS Review.

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