Starfield Peaked at over 245,000 Concurrent Players on Steam during Its Early Access Weekend

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Image: Bethesda Game Studios

The folks at Bethesda Game Studios have reason to celebrate after Starfield peaked at over two-hundred forty-five thousand concurrent Steam players over the weekend. The epic space RPG was unlocked on September 1 for Xbox and PC owners who pre-ordered it and they in turn wasted no time in beginning their intergalactic adventures. Steam player counts quickly rose to over 230,000 during its first 24 hours but as the weekend drew on it climbed to 245,138. Starfield officially releases globally in two days on September 6.

ImageL Valve

Overall good reviews despite its missing PC features

Starfield has managed to, overall, get a positive reception from reviewers and PC/Xbox players alike during its early access weekend. This is no easy task given how often many games launch in a haphazard, or worse state, on their official release date so a mostly bug-free early access is an achievement. However, players from around the world were quick to point out a number of missing features common to nearly all AAA releases in the last few years.

From missing FOV, HDR, and brightness controls, to a lack of 32:9 UW support, the community was quick to point out a number of missing features. Mods for all of these, and more, quickly began to surface online so players who are willing to do some additional tinkering can implement them into the game but many are hoping Bethesda will see fit to add them in with an update soon.

Those still not clued in regarding the lack of DLSS/Xess support should catch up on it here regarding how it could still be coming later. The short end of it is that Bethesda has a deal with AMD but there is absolutely nothing stopping Bethesda from adding any of these features to the game later on. Even as Starfield peaked at over 245,000 players during the weekend, many were still able to enjoy its early access state. There are already a number of PC optimization and modding guides out in the wild to assist those wanting to improve their gaming experience with it.

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Peter Brosdahl
As a child of the 70’s I was part of the many who became enthralled by the video arcade invasion of the 1980’s. Saving money from various odd jobs I purchased my first computer from a friend of my dad, a used Atari 400, around 1982. Eventually it would end up being a lifelong passion of upgrading and modifying equipment that, of course, led into a career in IT support.

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