Gameplay Performance with Ray Tracing
In this section, we enable ray tracing options in those games that offer them. Otherwise, the game settings are exactly as they were in the previous section. Again, we lowered Black Myth: Wukong to 1440p.
Alan Wake 2

Black Myth: Wukong

Cyberpunk 2077

Star Wars Outlaws

The ray-traced settings at 4K were pretty harsh. There was no reason to graph the native FPS as both cards recorded below playable by quite a margin. We only graphed the upscaled results, which surprisingly were the best in Black Myth: Wukong, but the resolution was a notch lower, though. At any rate, only two games gave results that were playable at these settings, well, one was at 4K, and the other was at 1440……so there’s that.
It would seem proper to drop the settings down a notch or surrender and use ray tracing at 1440p. It’s not a surprise that the XFX Swift Radeon RX 9070 XT White Edition is way behind. We are asking too much of the card to perform at a level it was never intended to run. Still, we have never challenged the card at this resolution before, so what the heck. The GIGABYTE GeForce RTX 5080 WINDFORCE SFF 16G got close in each game, but since we’re not playing horseshoes, close isn’t good enough.
