Gaming Performance: (A-D)
We are testing only at 1080p to isolate performance. We are using an NVIDIA GeForce RTX 5090 Founders Edition video card with driver version 595.97. All games are generally run in their highest settings, though some of the games have had to be lowered to “High” settings so that we could get a more meaningful CPU-limited test. We are running at 1080p native resolution, and no Ray Tracing is turned on in the games that have the option.
Importantly, we are using ALL manual run-throughs for every game here except two. For Call of Duty: Black Ops 7 we are using the built-in multiplayer benchmark, and for DOOM: The Dark Ages, we are also using the “Reckoning” benchmark. However, we are using Frameview to caputure 1% Lows in these games. For every other game, we are using long manual run-throughs in-game of actual gameplay. We are also recording AVG FPS and 1% Lows and reporting them in the graphs. We have tested a total of 14 games, with 7 on this page, and 7 on the next.
In all of our graphs to follow, the bars are arranged from the fastest MT/s speed down, so 8800MT/s is on top, with 7200MT/s on the bottom, and this arrangement is locked in independent of the performance shown; they are not arranged by result, but rather the DDR5 memory speed.
Alan Wake 2

As we start off our gaming, there is a clear trend of results that will follow. In Alan Wake 2, the 7600MT/s UDIMM CL38 performed the best, and did allow a slight advantage over 7200MT/s by 0.6%. What was more surprising was that the 8400MT/s and 8800MT/s CUDIMM at CL40 and CL42 lagged behind on performance, and were actually slower than 7200MT/s at CL38. Even the 1% Lows were behind by 1FPS. The 7600MT/s UDIMM CL38 was 2% faster than 8800MT/s CL42.
Battlefield 6

In Battlefield 6, the 7600MT/s CL38 UDIMM was the fastest, allowing 1.2% more performance over the 7200MT/s UDIMM CL38. We saw the 8400MT/s and 8800MT/s CUDIMM memory lag behind, with 8800MT/s CL42 trailing the most, with the 1% Lows 4FPS behind the 7600MT/s.
Call of Duty: Black Ops 7

This was only one out of two games where the 8800MT/s CUDIMM CL42 came out on top, and at 220FPS it was just barely above 7600MT/s UDIMM CL38, but it was 2% faster than 7200MT/s UDIMM CL38. However, the 7600MT/s UDIMM CL38 did have an advantage in the 1% Lows, which were 3% faster than the 8800MT/s RAM and 6% faster than 7200MT/s.
Clair Obscur: Expedition 33

In Clair Obscur: Expedition 33, the 7600MT/s CL38 UDIMMs took the cake again at 4% faster than the 7200MT/s CL38, and beat the 8400MT/s and 8800MT/s. The 8400MT/s and 8800MT/s had a regression in performance, despite the memory bandwidth, due to the timings; it ended up coming out even with the 7200MT/s lower timing RAM.
Crimson Desert

We are testing with the 1.05.00 patch in Crimson Desert. Once again, the 7600MT/s UDIMM CL38 RAM speed is advantageous, with the highest result, beating 7200MT/s by 1%. Interestingly, the 8400MT/s at CL40 hangs in there with 7600MT/s CL38, but 8800MT/s has a regression.
Cyberpunk 2077

In Cyberpunk 2077, it is clear that 7600MT/s UDIMM CL38 has an advantage with 1.3% more performance over the 7200MT/s CL38. The 8800MT/s CUDIMM memory is the slowest, and the 1% Lows reflect that as well. The 7600MT/s memory is 3% faster than the 8800MT/s CUDIMM CL42.
Doom: The Dark Ages

The 7600MT/s UDIMM CL38 memory is advantageous in this game, with some pretty stark differences to the 1% Lows as well. The 7600MT/s UDIMM CL38 memory is 3% faster than 7200MT/s at CL38 on AVG and 7% faster on 1% Lows, which is a great gain to 1% Lows. The 8400MT/s and 8800MT/s RAM is slower than the 7600MT/s with lower timings, and interestingly, 8800MT/s matches 7200MT/s at lower timings. Compared to the lowest performance with the 8400MT/s CUDIMM RAM, the 7600MT/s UDIMM RAM is 4% faster on AVG and 10% faster with 1% Lows.
