Game Performance Page 1
To start off our performance evaluation we are going to look at gaming performance. We are comparing both driver sets apples-to-apples on a GeForce RTX 2080 SUPER video card.
The Division 2
In The Division 2 we are running the game at 1440p with the highest in-game settings. We are utilizing the built-in game benchmark. From this first graph, you can see that both drivers produce an average of 80 FPS. The NVIDIA Studio Driver is exactly the same performance in this game as the GeForce Game Ready driver.
Shadow of the Tomb Raider
In Shadow of the Tomb Raider, we are running the game at 1440p with the highest in-game settings. We have SMAA 2TX enabled. We are using the built-in benchmark. The performance between the drivers is also exactly the same at 86 FPS. There is no difference in gaming performance in this game between the NVIDIA Studio Driver and GeForce Game Ready Driver. Also of note, we tried Ray Tracing in this game and also found no difference in performance between the drivers.
In Metro Exodus, we are running the game at 1440p with “Extreme” quality set. We do have PhysX and HairWorks enabled with full tessellation. We are using the built-in benchmark. In this game, we see a very slight (hardly worth mentioning) difference. Honestly, this difference is within the margin for error. It’s a .3 FPS difference. Otherwise, both are performing the same at 47 FPS. This is not a big enough difference to call the Game Ready driver faster. It’s again, within the margin for error. We’d consider this result the same between both driver sets in this game. Also note that we tried Ray Tracing in this game and had the same result between drivers, no differences.