Game Performance Part 2
Shadow of the Tomb Raider
In testing Shadow of the Tomb Raider we wanted to utilize both the Ray Tracing and DLSS options to see how overclocking affects them. We are first going to show performance without both, then with Ray Tracing, and then adding in DLSS.
In this first graph we are looking at 1440p performance with the game at the highest settings, but no Ray Tracing or DLSS. You can see that overclocking has improved performance by 8%. Compared to the GeForce RTX 2080 Ti FE the overclocked RTX 3080 is 33% faster.
Now we are starting to ratchet it up, we are still at 1440p but we have enabled Ray Tracing. The performance increase is a little bit less with Ray Tracing at 7% faster than default. Compared to the RTX 2080 Ti FE it is 36% faster.
Now we have combined both, we are still at 1440p but Ray Tracing and DLSS are enabled. We still see a performance improvement with overclocking, but it is slightly less at 7%. Compared to the RTX 2080 Ti FE it is 27% faster.
Now we are increasing to 4K resolution, but again starting with no Ray Tracing or DLSS. At 4K the overclocked RTX 3080 is 9% faster when overclocked. Compared to the RTX 2080 Ti FE it is 37% faster.
Still at 4K, we have now enabled Ray Tracing. The percentage difference here says the overclocked RTX 3080 FE is 11% faster than the default. But if you look at the actual number benefit, that is only a 4FPS average benefit. We saw higher actual framerate improvements without Ray Tracing. Compared to RTX 2080 Ti FE it is 38% faster.
In this graph, we have combined DLSS with Ray Tracing at 4K. The performance improvement on the overclocked RTX 3080 FE is 9%. Compared to the RTX 2080 Ti FE it is 29% faster.