1440p Ray Tracing Performance
We will now look at performance at 1440p 2560×1440 with Ray Tracing option in games turned On. We are specifically testing performance with Ray Tracing turned on on each video card. In-Game benchmarks are used where possible when not a manual run-through is used.
Note that DLSS is not turned on, DLSS is not being shown or tested. NVIDIA DLSS will add to the performance and improve performance. If you wish to see what DLSS performance looks like on GeForce RTX 3080 FE and GeForce RTX 3070 FE we have done both, follow the links. With DLSS turned on performance is a lot faster and beats the Radeon RX 6800 XT and RX 6800 in every game with Ray Tracing with GeForce RTX 30 Series video cards.
Call of Duty: Black Ops Cold War
Note that Call of Duty: Black Ops Cold War was released during our evaluation. However, the game made it out too late for us to do thorough testing in it with all video cards and testing scenarios. Plus, the game does not have a built-in benchmark and requires a manual run-through.
Because we wanted to include more Ray Tracing games compared in our review, we squeezed this one in there at the last minute. We have therefore only tested it as shown above, with Ray Tracing Turned On and Enabled at the highest game settings at 1440p and 4K on the next page on these three video cards. We are using a manual run-through for our test at the beginning of the game as soon as you are able to take control of the character and run the first mission.
In the screenshot you can see that all three Ray Tracing options are turned on to “Ultra” settings and the game is running at the highest in-game settings as well.
The GeForce RTX 3080 FE is 15% faster than the Radeon RX 6800 XT. However, in terms of what is playable all three video cards are very playable with Ray Tracing turned on. Even the Radeon RX 6800 is able to provide near 90 FPS in this game at 1440p with Ray Tracing enabled, so it is very playable with Ray Tracing.
As we mentioned previously, this game is a bit of an outlier, and we are using a beta patch. This game with the new patch enables Ray Tracing. When we turn this on the Radeon RX 6800 XT at 1440p is very playable at 84 FPS. Even the Radeon RX 6800 is playable at 72 FPS. They are faster than the RTX 3080 FE. However, the RTX 2080 Ti and RTX 3080 FE are also playable. Results may differ after the game patch and driver optimizations.
Watch Dogs: Legion
In Watch Dogs at 1440p with “Ultra” Ray Tracing the GeForce RTX 3080 FE and Radeon RX 6800 XT are nearly identical in performance. They are on the border of being playable though. The Radeon RX 6800 with Ray Tracing beats the GeForce RTX 2080 Ti FE in performance.
In Control the GeForce RTX video cards beat AMD here pretty badly. The GeForce RTX 3080 FE is 56% faster in 1440p with “High” Ray Tracing. The Radeon RX 6800 falls all the way back to RTX 2080 / SUPER performance with Ray Tracing. A lack of driver optimization here possibly? The other theory is that it is just poor because this game does utilize several different methods/effects of Ray Tracing at once, it is a heavily Ray Traced game.
In Metro Exodus, the GeForce RTX 3080 FE beats the Radeon RX 6800 XT in Ray Tracing performance by 25%. This makes the GeForce RTX 3080 FE playable with Ray Tracing at 1440p and the Radeon RX 6800 XT not playable. The Radeon RX 6800 is also nearer to the RTX 2080 SUPER in performance with Ray Tracing. Again the question is driver optimization or the fact that this game uses Global Illumination Ray Tracing which is very taxing?
Shadow of the Tomb Raider
In this game the GeForce RTX 3080 FE is 26% faster than the Radeon RX 6800 XT with Ray Tracing enabled at “Ultra” setting. Ray Tracing works on the shadows in this game, but it just appears that it’s much faster on RTX. The Radeon RX 6800 XT is on about the level of GeForce RTX 2080 Ti FE Ray Tracing. The Radeon RX 6800 is nearer again to the RTX 2080 SUPER FE. In terms of what is playable, pretty much the Radeon RX 6800 XT, RTX 2080 Ti are on the border, and the RTX 3080 FE is very playable.