ZOTAC GAMING GeForce RTX 3060Ti AMP White Edition Video Card Review

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Gameplay Performance

The ZOTAC GAMING GeForce RTX 3060Ti AMP White Edition was tested against a suite of games focusing on 1440p gameplay performance. DLSS and FSR are utilized in games that support it.  Ray Tracing performance will also be evaluated in separate graphics. Games are all adjusted to realize their maximum in-game settings. The GPU will be tested at default, out-of-the-box settings, and overclocked.  We are comparing the performance to a default MSI Radeon RX 6650 XT GAMING X (reviewed here) as it is the considered competition for the 3060Ti.

F1 2022

F1 2022 was released on June 28th, 2022 on the PC and uses Codemasters Ego engine.  The game supports Ray Tracing, DLSS, AMD FidelityFX, and FSR.  We ran the game with the highest quality settings of “Ultra High” and TAA+FidelityFX.  DLSS and FSR were enabled as needed at the Quality setting for both.  The built-in benchmark was used at the Imola track, in dry conditions with a far chasing cam.

Zotac GAMING GeForce RTX 3060TI AMP- F1 FPS

In our testing, both video cards were more than capable at 1440p.  Both had impressive gains when upscaling was enabled, and the MSI 6650 XT GAMING X saw a considerable benefit.

Overclocking the ZOTAC GAMING GeForce RTX 3060Ti AMP White seemed to do little at this setting.  This may represent some CPU bottleneck issues.

Dying Light 2

Dying Light 2 was released in February 2022 on the PC.  It uses Techland’s C-Engine and supports Ray Tracing for various environmental effects including Ray Traced Soft Shadows, Ray Traced Ambient Occlusion, Ray Traced Global Illumination, and Ray Traced Reflections.  It also supports both DLSS and FSR upscaling technologies.  For our benchmark, we are using a custom manual run-through.

In the graphing, the game is running in DX12 and all in-game settings are at their highest values.  When Upscaling is used NVIDIA DLSS Quality mode was enabled and for AMD FSR 2.0  Ultra Quality.

Zotac GAMING GeForce RTX 3060TI AMP-Dying Light FPS graph

At 1440p the ZOTAC GAMING GeForce RTX 3060Ti AMP White averaged 63FPS which is nicely playable.

When DLSS was enabled we gained 30% to 90FPS. The MSI RX 6650 XT GAMING X also gained significantly when FSR was enabled.  Nearly 50%. Overclocking our video card showed about a 6% gain in FPS.

DYING LIGHT 2 has recently updated and added FSR 2.0 to the upscaling choices.  We did compare it to FSR 1.0.  There was limited to no change in FPS, however, the aim in 2.0 was to improve image quality rather than raw performance.  This is a highly subjective improvement.

Forza Horizon 5

Forza Horizon 5 was released on PC in November of 2021. It uses the ForzaTech game engine. For our evaluation, we raise the in-game graphic settings beyond the “Extreme” preset to the maximum game settings. The “Extreme” preset does not actually utilize the highest possible settings. We, therefore, raise the rest of the settings to their highest graphics quality for our testing, this includes: SSAO Quality to Ultra, Reflection Quality to Extreme, SSR Quality to Ultra, and we disable MSAA and use FXAA instead. We also utilize AMD FidelityFX Contrast Adaptive Sharpening (CAS) from the Resolution Scaling option. The built-in benchmark is used for testing.

Zotac GAMING GeForce RTX 3060TI AMP- Forza Horizon 5 FPS graph

The results show the ZOTAC GAMING GeForce RTX 3060Ti AMP marking a nice 83FPS, with very smooth gameplay and visual quality.  Overclocking gained roughly 6%

The MSI 6650 XT was bested in this game by 18% at default.

FarCry 6

Far Cry 6 was released in October of 2021 and uses the Dunia Engine. We utilize the built-in benchmark for testing. We have the HD Texture pack installed and turned on. We utilize the “Ultra” graphics preset which sets all options to the highest game settings. We also test the game’s support of AMD FidelityFX Super Resolution 1.0 to improve performance on both GPUs.

Zotac GAMING GeForce RTX 3060TI AMP-FarCry 6 FPS graph

FarCry 6 ran smoothly and looked very nice at 1440p.  There were no issues.

The results were a bit of a mixed bag.  Our ZOTAC GAMING GeForce RTX 3060Ti AMP came out on top by between 8 and 13% until FSR was enabled, then the tables were flipped almost identically.  FSR did give a very nice boost to both our video cards.

Cyberpunk 2077

Cyberpunk 2077 was released in December of 2020 and uses the REDengine 4. We have the game patched to version 1.52 for our testing and perform a long manual run-through driving in the game’s open world. We test using the Preset options for Ultra quality, and for Ray Tracing. The game now has three Ray Tracing modes, Low, Medium, and Ultra. This game also supports DLSS and AMD FidelityFX Super Resolution FSR. We test DLSS Quality on NVIDIA GPUs and FSR Ultra Quality on AMD GPUs.

Zotac GAMING GeForce RTX 3060TI AMP-Cyberpunk 2007 FPS graph

Cyberpunk is a visually stunning game, especially the higher one can set the resolution.  At the Ultra preset in 1440p, the game looked amazing.  The FPS values weren’t so amazing, but the game was playable. Our ZOTAC GAMING GeForce RTX 3060Ti AMP came out ahead by quite a margin, even with upscaling enabled. The margins were once again 6 to 13%.  The MSI 6650 XT struggled quite a bit until FSR was enabled.

Watch Dogs Legion

Watch Dogs Legion was released on the PC in October of 2020 and uses the Disrupt game engine. We utilize the built-in benchmark for testing. We have the HD Texture pack installed and enabled for testing. We use the built-in graphics preset of “Ultra” for testing. Only DLSS is available in this game as an upscaling option.

Zotac GAMING GeForce RTX 3060TI AMP-Watch Dogs Legion FPS graph

Watch Dogs Legion ranks right up there with Cyberpunk in the visual category and the demand on the video card.  Again both cards were challenged.  The ZOTAC GAMING GeForce RTX 3060Ti AMP  was roughly 12% faster than the competition.  Once DLSS was enabled the margin widened.

The game was smooth and beautiful with DLSS enabled.

There was little to be gained here with Overclocking. 

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Rick Patterson
Rick is an avid gamer that enjoys the latest and greatest video cards in his rigs. For the past few years, he's shared that expertise with The FPS Review's audience as a GPU reviewer.

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