System Shock Remake Release Window Announced by Nightdive Studios for March 2023

Image: Nightdive Studios

Nightdive Studios has announced, via its Kickstarter page, that the latest System Shock remake release window will be in March 2023. Its official Steam store page has also been updated with the new release window. It has been roughly ten years since rumors about a System Shock remake game began surfacing that eventually led to a formal announcement in 2016 with a 2018 planned release. Since then there have been many delays, pushbacks, and new launch windows announced. It seems that Nightdive Studios prefers to provide updates regarding this project towards the end and beginning of the year as the last project updates happened in December 2021 which included a 2022 release window and screenshots. A new official trailer featuring in-game footage was released this past June for the PC Gaming Show.

Nightdive Studios’ update clarifies that the remake is in fact “a faithful reboot of the genre-defining classic from 1994 built by a team of industry veterans,” and has provided a few more visuals for the upcoming release.

January 2023 Update Announcement

Welcome to a New Year, Hackers

After our return from Gamescom, we’ve been hesitant to share anything so as not to spoil any remaining surprises we have in store. However, we’ve picked a few last things to share before our quickly approaching launch window of March 2023.

As some of you have already pointed out this is not our first time announcing a tentative launch window, but over the past few years much has changed – the scope and scale of the project have evolved dramatically and with Prime Matter joining the project it’s enabled us to focus on quality-of-life improvements, bug fixing, and localization support – the last major steps towards releasing a game we’re all incredibly proud of. This has also given us time to go back and polish various aspects of the game that needed that extra shine.

Variants, Effects, and Features

When accessing a locked area, you’ll now scan the appropriate card to gain entry.

Citadel has gone through a bit of a makeover and is ready for her big finale.

We’ve created some Enemy Variants to provide new challenges to the player in later levels.

A new enemy type that is a call-back to an original we initially omitted, but decided to include.

Diego will be making numerous appearances throughout the game – here is a sneak peek at one such incarnation.

Updated effects for the weapons, like the Plasma Rifle, provide a final level of polish.

As you know dismemberment has been a high priority for us and every enemy is receiving a completely custom dismemberment model – there are a lot of enemies and the amount of effort being spent on this is staggering. Here’s a look at how the Avian Mutant will perish.

Until next time –

The System Shock Team

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Peter Brosdahl
As a child of the 70’s I was part of the many who became enthralled by the video arcade invasion of the 1980’s. Saving money from various odd jobs I purchased my first computer from a friend of my dad, a used Atari 400, around 1982. Eventually it would end up being a lifelong passion of upgrading and modifying equipment that, of course, led into a career in IT support.

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