ASUS TUF Gaming GeForce RTX 4070 Ti 12GB OC Edition Video Card Review

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Gameplay Performance at 1440p

On this page, we are going to focus on the 1440p gameplay performance with the ASUS TUF Gaming GeForce RTX 4070 Ti OC video card.  We will include DLSS and FSR performance on the same graph in the games that are supported.  We will use DLSS on NVIDIA GPUs and FSR on AMD GPUs.  Ray Tracing performance will be shown on a separate page.  For video card comparisons we are using a GeForce RTX 3090 Ti FE, GeForce RTX 3090 FE, GeForce RTX 3070 Ti FE, and Radeon RX 7900 XT.

Call of Duty Modern Warfare 2.0

Call of Duty Modern Warfare 2.0 was released on October 27, 2022, on the PC and uses the IW 9.0 gaming engine. The game supports all upscaling methods, including NVIDIA DLSS, NVIDIA Image Scaling, AMD FSR 1.0, AMD Fidelity FX CAS, and Intel XeSS. We use the highest quality option of each. We customize every graphics setting to the maximum value for the best image quality and enable everything. We use the built-in benchmark.

ASUS TUF Gaming GeForce RTX 4070 Ti 12GB OC Edition Call of Duty Modern Warfare II 1440p

1440p is a more reasonable resolution for these video cards, and so we specifically wanted to make sure we show this resolution and what these cards are capable of at 1440p. At 1440p, in Call of Duty Modern Warfare with maximum settings the ASUS TUF Gaming GeForce RTX 4070 Ti OC allows a more than playable experience at 128FPS, so you can enjoy 120Hz gaming without needing upscaling.

At 1440p, the ASUS TUF Gaming GeForce RTX 4070 Ti OC has a wider margin, over the GeForce RTX 3090 Ti in performance. Here, it is 9% faster than the GeForce RTX 3090 Ti and 20% faster than the GeForce RTX 3090. The uplift coming from the GeForce RTX 3070 Ti is 58% faster. At 1440p, the AMD Radeon RX 7900 XT takes the cake, and is the fastest card and ends up being a big 32% faster than the ASUS TUF Gaming GeForce RTX 4070 Ti OC video card. Overclocking the ASUS TUF 4070 Ti adds 8% to performance. DLSS also adds 34% to performance and brings it to around 180FPS at 1440p.

F1 2022

F1 2022 was released on June 28th, 2022 on the PC and uses Codemasters Ego engine.  The game supports Ray Tracing, DLSS, AMD FidelityFX, and FSR.  We are going to run the game with the highest quality settings of “Ultra High” and TAA+FidelityFX.  We will enable DLSS and FSR as needed at the Quality setting for both.  We will utilize the built-in benchmark in the Imola track, in dry conditions with a far-chasing cam.

ASUS TUF Gaming GeForce RTX 4070 Ti 12GB OC Edition F1 2022 1440p

In F1 2022, at 1440p the ASUS TUF Gaming GeForce RTX 4070 Ti OC allows a playable experience at over 200FPS, and that is just pure smoothness and good gaming. The performance, though, seems to scale closer to the GeForce RTX 3090, than it does the RTX 3090 Ti. The ASUS TUF GeForce RTX 4070 Ti GAMING is just 3% faster than the RTX 3090, but 9% slower than the RTX 3090 Ti. The uplift from the RTX 3070 Ti is 35%. The AMD Radeon RX 7900 XT is the fastest card here and outperforms the ASUS TUF Gaming RTX 4070 Ti OC by 15%. Overclocking the ASUS TUF Gaming GeForce RTX 4070 Ti OC improves performance by 4% at 1440p. DLSS takes you past 250FPS.

Dying Light 2

Dying Light 2 was released in February 2022 on the PC and uses Techland’s C-Engine.  The game supports Ray Tracing, DLSS and FSR2.  We use the built-in preset to set “HIGH QUALITY” which sets the highest game graphics, without Ray Tracing.  We manually enable DX12 and ASYNC Compute.  We use the built-in benchmark.

ASUS TUF Gaming GeForce RTX 4070 Ti 12GB OC Edition Dying Light 2 1440p

In Dying Light 2, you will be able to play this game at the highest settings at 1440p on the ASUS TUF Gaming GeForce RTX 4070 Ti OC at 146FPS, and it is very playable. This game does a little better for the RTX 4070 Ti at 1440p. Here we find it is 9% faster than the RTX 3090, but it is still 2% slower than the RTX 3090 Ti, even at 1440p. The ASUS TUF Gaming GeForce RTX 4070 Ti OC is 2% faster than the Radeon RX 7900 XT, but that is so close they might as well be the same, it’s the same gameplay experience. Compared to the GeForce RTX 3070 Ti the ASUS TUF Gaming RTX 4070 Ti OC is 46% faster. Overclocking adds 7% to performance and is now faster than the RTX 3090 Ti.

Cyberpunk 2077

Cyberpunk 2077 was released in December of 2020 and uses the REDengine 4. We have the game patched to version 1.61 and utilize the built-in benchmark. We test using the Graphics Preset option to set graphics settings, mainly “Ultra”.  This game supports DLSS and FSR2. 

ASUS TUF Gaming GeForce RTX 4070 Ti 12GB OC Edition Cyberpunk 2077 1440p

In Cyberpunk 2077 at 1440p and “Ultra” settings you will be able to play at over 100FPS with the ASUS TUF Gaming GeForce RTX 4070 Ti OC, which is a very playable and enjoyable gameplay experience. The performance is 9% faster than the RTX 3090 and 6% slower than the RTX 3090 Ti. Compared to the RTX 3070 Ti it is 46% faster. At 1440p in this game, the AMD Radeon RX 7900 XT is the fastest video card and is 12% faster than the ASUS TUF Gaming GeForce RTX 4070 Ti OC. Overclocking adds 7% to performance, but it is still 5% slower than the Radeon RX 7900 XT.

Watch Dogs Legion

Watch Dogs Legion was released on the PC in October of 2020 and uses the Disrupt game engine. We utilize the built-in benchmark for testing. We have the HD Texture pack installed and enabled for testing. We use the built-in graphics preset of “Ultra” for testing. This game supports DLSS upscaling.

ASUS TUF Gaming GeForce RTX 4070 Ti 12GB OC Edition Watch Dogs Legion 1440p

In Watch Dogs Legion at 1440p with “Ultra” settings, the ASUS TUF Gaming GeForce RTX 4070 Ti OC is very playable at 120FPS. In this game, it is 5% faster than the RTX 3090 Ti and 15% faster than the RTX 3090, and 52% faster than the RTX 3070 Ti. The AMD Radeon RX 7900 XT is faster by 15%. Overclocking the video card improves performance by 6%, but it is still 9% slower than the Radeon RX 7900 XT. DLSS adds performance, and that allows it to match the Radeon RX 7900 XT in performance.

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REVIEW OVERVIEW

Gaming Performance
8
Power Efficiency
10
Build and Cooling
10
Price Value
8

SUMMARY

We reviewed the ASUS TUF Gaming GeForce RTX 4070 Ti OC video card, putting it up against the competition at 4K, 1440p, with and without Ray Tracing and DLSS. Performance was strong at 1440p, and with Ray Tracing and DLSS, though it starts to fall off in performance as you approach 4K. It offers a good performance upgrade from the previous generation, but the overall price point for this class of GPU has risen to new heights as well. It is an excellent build by ASUS, and the power effeciency is second to none.

Discussion (19 replies)

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Riccochet
Riccochet 👍 1

Aaaand, it's a dud. The 7900 XT now actually makes sense.

B
Burticus 👍 1

Sort of want, but will wait until under 500. 1080ti still gets job done.

Brian_B
Brian_B 👍 3

Ok, so this is only tangential to the topic... but at what point do you get to call it either a monopoly or price fixing?

Now, I do not think that AMD and nVidia are colluding to raise consumer prices. I think nVidia is doing it because they can get away with it, and AMD is just playing along with "just slightly less than" pricing because their shareholders would oust them outright if they didn't.

There is no government limit on the margin a company can ask, or the profit they can pull in. That's kinda how capitalism works. But I sure hate this feeling that we are just getting utterly taken advantage of. I guess it's just a hobby, I don't have to play along - I just hate seeing it happen before my eyes.

Marees

"Brian_B, post: 65335, member: 96" wrote:

Ok, so this is only tangential to the topic... but at what point do you get to call it either a monopoly or price fixing?



Now, I do not think that AMD and nVidia are colluding to raise consumer prices. I think nVidia is doing it because they can get away with it, and AMD is just playing along with "just slightly less than" pricing because their shareholders would oust them outright if they didn't.



There is no government limit on the margin a company can ask, or the profit they can pull in. That's kinda how capitalism works. But I sure hate this feeling that we are just getting utterly taken advantage of. I guess it's just a hobby, I don't have to play along - I just hate seeing it happen before my eyes.


Nvidia has enormous pricing power because of RTX & DLSS3

At the premium price points ($500 plus) people most likely go by added features rather than outright raster performance

What is surprising is that: even in below $500 prev gen GPUs, higher price Ampere cards outsell equivalent but much cheaper RDNA 2 cards

If more people purchase Navi 22 cards (RX 6750 XT, 6700 XT, RX 6700) instead of Ampere, than Nvidia might get the message !!

LazyGamer
LazyGamer 👍 3

"Marees, post: 65336, member: 1536" wrote:

Nvidia has enormous pricing power because of RTX & DLSS3 and NVENC and VR (apparently)


DLSS3 itself isn't a real selling point. It exists, and it has a purpose - but not for most gaming scenarios. DLSS2 is still the main DLSS technology and remains more competitive overall, especially in situations where RT is used with heavy loads overall.

S
Stoly 👍 1

"LazyGamer, post: 65339, member: 1367" wrote:

DLSS3 itself isn't a real selling point. It exists, and it has a purpose - but not for most gaming scenarios. DLSS2 is still the main DLSS technology and remains more competitive overall, especially in situations where RT is used with heavy loads overall.


If nvidia pushes DLSS3 as hard as they pushed DLSS, we'll see support in most upcoming games.

Besides, 100% performance increase does sound like a big selling point.

Peter_Brosdahl
Peter_Brosdahl 👍 1

Thanks, @Brent_Justice for the very thorough review which answered nearly every question I could have about this card.

S
Stoly 👍 1

Well, it seems the card lies between the RTX3090 and 3090Ti, but men the thing gets bandwidh starved at 4k

I'm really impressed just becauese looking at the specs I really didn't think it would do that good.

Zarathustra
Zarathustra 👍 1

Great review!

I figured Nvidias "faster than 3090ti" claims were going to be all fluff, but it does at least get close most of the time, and actually succeeds in others.

Still, not quite sure I'd be happy with the value proposition $799 is a lot for a mid range card.

If I could make a request, if it isn't too much of a main in the ass, Minimum/1%/0.1% framerates are very relevant and would add a lot of information to your reviews. I'd even argue that minimum frames are MORE relevant that average frames.

LazyGamer
LazyGamer 👍 2

"Stoly, post: 65345, member: 1474" wrote:

If nvidia pushes DLSS3 as hard as they pushed DLSS, we'll see support in most upcoming games.



Besides, 100% performance increase does sound like a big selling point.


Sure?

DLSS 1.0 was pretty bad - but showed the promise of intelligent upscaling.

DLSS 2.0 has more or less delivered on that promise. My opinion, of course; I find DLSS 2.0 to be more than close enough to justify any perceived degradation in visuals. Granted I have no problem using FSR / FSR 2.0 where exclusively available, whether I'm gaming on an AMD GPU or that's just what the game in question supports.

DLSS 3.0 is 'frame doubling'. This works great for pre-recorded media (if you like the effect itself), but for real-time applications it means that there's a definite insertion of additional input latency attached with usage. So, for DLSS 3.0 to even be useful in a particular situation, performance already has to be high enough for real-time interaction. Whereas DLSS 2.0 taking you from an arbitrary 20FPS to 35FPS, or 60FPS to 90FPS and so on can significantly impact the quality of the experience, DLSS 3.0 (that is, the 'frame generation' part of it) needs you to be running at 60FPS+ in the first place.

And there's a place for that - many games that aren't as user-response dependent can benefit, thinking anything turn-based or perhaps RPG and adventure-style games. Some simulators as well.

But for anything where optimizing for input latency is already a concern, DLSS 3.0 is a non-starter.

"Zarathustra, post: 65358, member: 203" wrote:

Still, not quite sure I'd be happy with the value proposition $799 is a lot for a mid range card.


No one should be! But it's still the cheapest entry point for the level of technology Nvidia is bringing to the table.

S

BTW seems to me the cards are unnecessarily big. It seems the PCB is about 2/3 the size of the card.

Zarathustra
Zarathustra 👍 1

"Stoly, post: 65361, member: 1474" wrote:

BTW seems to me the cards are unnecessarily big. It seems the PCB is about 2/3 the size of the card.

I wonder if they reused parts from its bigger brothers to save R&D and inventory costs.

It's a tradeoff. It costs more per unit, but it saves having to develop new parts.

S

"LazyGamer, post: 65360, member: 1367" wrote:

Sure?



DLSS 1.0 was pretty bad - but showed the promise of intelligent upscaling.



DLSS 2.0 has more or less delivered on that promise. My opinion, of course; I find DLSS 2.0 to be more than close enough to justify any perceived degradation in visuals. Granted I have no problem using FSR / FSR 2.0 where exclusively available, whether I'm gaming on an AMD GPU or that's just what the game in question supports.



DLSS 3.0 is 'frame doubling'. This works great for pre-recorded media (if you like the effect itself), but for real-time applications it means that there's a definite insertion of additional input latency attached with usage. So, for DLSS 3.0 to even be useful in a particular situation, performance already has to be high enough for real-time interaction. Whereas DLSS 2.0 taking you from an arbitrary 20FPS to 35FPS, or 60FPS to 90FPS and so on can significantly impact the quality of the experience, DLSS 3.0 (that is, the 'frame generation' part of it) needs you to be running at 60FPS+ in the first place.



And there's a place for that - many games that aren't as user-response dependent can benefit, thinking anything turn-based or perhaps RPG and adventure-style games. Some simulators as well.



But for anything where optimizing for input latency is already a concern, DLSS 3.0 is a non-starter.





No one should be! But it's still the cheapest entry point for the level of technology Nvidia is bringing to the table.


Yeah, I'm sure. There are already about 50+ games announced that will support DLSS3. If someone know how to shove new technology down your throat, that's nvidia. BTW thanks to nvidia reflex, latency is actually lower than without DLLS3. Not saying its going to be great, but by now DLSS already gained high praise and is considered a must have for many gamers, DLSS3 at least deserves a chance.

Anyway AMD is also having its own frame interpolation/frame creation technology coming soon. We'll see.

Zarathustra
Zarathustra

"LazyGamer, post: 65360, member: 1367" wrote:

DLSS 2.0 has more or less delivered on that promise. My opinion, of course; I find DLSS 2.0 to be more than close enough to justify any perceived degradation in visuals. Granted I have no problem using FSR / FSR 2.0 where exclusively available, whether I'm gaming on an AMD GPU or that's just what the game in question supports.

I haven't owned a Nvidia GPU newer than my 2016 Pascal Titan X, so I ahve not personally played with DLSS yet.

Can all titles that support DLSS3 also run DLSS2? In other words is it backwards compatible or an option?

Because I too tend to think - from what I have read and seen, through not through personal experience) that DLSS2 was the pinnacle of the tech.

Peter_Brosdahl
Peter_Brosdahl

"Zarathustra, post: 65369, member: 203" wrote:

Can all titles that support DLSS3 also run DLSS2? In other words is it backwards compatible or an option?


Pretty sure the answer is yes. Brent has a write-up on it in his 4090 review that also goes a little more in-depth about the frame generation feature. It's about midway down the first page.

https://www.thefpsreview.com/2022/10/11/nvidia-geforce-rtx-4090-founders-edition-review/

Brent Justicehttps://www.thefpsreview.com
Former managing editor of GPUs at HardOCP for 18 years, Brent Justice has been reviewing computer components since the late 90s, educated in the art and method of the computer hardware review, he brings experience, knowledge, and hands-on testing with a gamer-oriented and hardware enthusiast perspective. You can follow him on Twitter - @Brent_Justice You can sub to his YouTube channel - Justice Gaming https://www.youtube.com/c/JusticeGamingChannel You can check out his computer builds on KIT - @BrentJustice https://kit.co/BrentJustice

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