ASUS TUF Gaming GeForce RTX 4070 Ti 12GB OC Edition Video Card Review

The FPS Review may receive a commission if you purchase something after clicking a link in this article.

ASUS TUF GeForce RTX 4070 Ti O12G-GAMING

The ASUS TUF Gaming GeForce RTX 4070 Ti OC video card will have an MSRP of $849.99.  ASUS will also offer a non ‘OC’ version of the TUF 12G that will retail at the $799.99 MSRP if you want to save a little money, you can always overclock yourself since it is the TUF version.  Above the TUF, ASUS will have two STRIX versions, a STRIX 12G and a STRIX O12G model, the STRIX 12G will retail for $949.99 and the STRIX O12G will retail for $1,049.99.

The ASUS TUF RTX 4070 Ti O12G GAMING version we have has a factory overclock boost clock from ASUS already set.  The factory overclock is set at 2730MHz up from the reference 2610MHz.  This gives it a 4.5% bump to the clock speed from the reference spec.  The 12GB GDDR6X memory runs at the default 21GHz.

The ASUS TUF GeForce RTX 4070 Ti OC GAMING video card has a triple-fan axial design using ASUS 11-blade Axial-Tech fans. It is using a unibody die-cast shroud and aluminum backplate with a wide vent.  It uses long-life military-grade capacitors, dual ball fan bearings, and an Auto-Extreme manufacturing process to ensure long-term reliability.  There is only a dash of ASUS Aura ARGB lighting on the top of the video card through the redesigned TUF logo.  You can customize this RGB with software.  This video card supports ASUS GPU Tweak III for hardware tweaking and monitoring.

The ASUS TUF GeForce RTX 4070 Ti OC GAMING video card measures 12” in length, 5” in width, and 2.5” in height.  We recommend having 3 free slots for it, it is technically a 3.25-slot video card.  Compared to the GeForce RTX 4080 Founders Edition, it is practically the same size in all dimensions.  It seems narrower at first, until you realize the top plastic shroud sticks out at the top, on the back, making it the same width practically, as the RTX 4080 FE.

The video card supports a Dual-BIOS, and the video card is in the Performance position by default, which is what we tested in. The ASUS TUF GeForce RTX 4070 Ti OC GAMING video card uses the 12VHPWR connector, which is a full 16-pins.  In the box is an adapter that connects to it and splits off into two 8-pin PCIe power connectors if you do not have the new 12VHPWR connector or ATX 3.0 power supply.  Make sure to plug it in all the way!  Push hard!

The ASUS TUF GeForce RTX 4070 Ti OC has 2x HDMI and 3x DisplayPorts for a wide array of display options and expandability.

Join the discussion in The FPS Review Forums...

REVIEW OVERVIEW

Gaming Performance
8
Power Efficiency
10
Build and Cooling
10
Price Value
8

SUMMARY

We reviewed the ASUS TUF Gaming GeForce RTX 4070 Ti OC video card, putting it up against the competition at 4K, 1440p, with and without Ray Tracing and DLSS. Performance was strong at 1440p, and with Ray Tracing and DLSS, though it starts to fall off in performance as you approach 4K. It offers a good performance upgrade from the previous generation, but the overall price point for this class of GPU has risen to new heights as well. It is an excellent build by ASUS, and the power effeciency is second to none.

Discussion (19 replies)

Join Discussion →
Riccochet
Riccochet 👍 1

Aaaand, it's a dud. The 7900 XT now actually makes sense.

B
Burticus 👍 1

Sort of want, but will wait until under 500. 1080ti still gets job done.

Brian_B
Brian_B 👍 3

Ok, so this is only tangential to the topic... but at what point do you get to call it either a monopoly or price fixing?

Now, I do not think that AMD and nVidia are colluding to raise consumer prices. I think nVidia is doing it because they can get away with it, and AMD is just playing along with "just slightly less than" pricing because their shareholders would oust them outright if they didn't.

There is no government limit on the margin a company can ask, or the profit they can pull in. That's kinda how capitalism works. But I sure hate this feeling that we are just getting utterly taken advantage of. I guess it's just a hobby, I don't have to play along - I just hate seeing it happen before my eyes.

Marees

"Brian_B, post: 65335, member: 96" wrote:

Ok, so this is only tangential to the topic... but at what point do you get to call it either a monopoly or price fixing?



Now, I do not think that AMD and nVidia are colluding to raise consumer prices. I think nVidia is doing it because they can get away with it, and AMD is just playing along with "just slightly less than" pricing because their shareholders would oust them outright if they didn't.



There is no government limit on the margin a company can ask, or the profit they can pull in. That's kinda how capitalism works. But I sure hate this feeling that we are just getting utterly taken advantage of. I guess it's just a hobby, I don't have to play along - I just hate seeing it happen before my eyes.


Nvidia has enormous pricing power because of RTX & DLSS3

At the premium price points ($500 plus) people most likely go by added features rather than outright raster performance

What is surprising is that: even in below $500 prev gen GPUs, higher price Ampere cards outsell equivalent but much cheaper RDNA 2 cards

If more people purchase Navi 22 cards (RX 6750 XT, 6700 XT, RX 6700) instead of Ampere, than Nvidia might get the message !!

LazyGamer
LazyGamer 👍 3

"Marees, post: 65336, member: 1536" wrote:

Nvidia has enormous pricing power because of RTX & DLSS3 and NVENC and VR (apparently)


DLSS3 itself isn't a real selling point. It exists, and it has a purpose - but not for most gaming scenarios. DLSS2 is still the main DLSS technology and remains more competitive overall, especially in situations where RT is used with heavy loads overall.

S
Stoly 👍 1

"LazyGamer, post: 65339, member: 1367" wrote:

DLSS3 itself isn't a real selling point. It exists, and it has a purpose - but not for most gaming scenarios. DLSS2 is still the main DLSS technology and remains more competitive overall, especially in situations where RT is used with heavy loads overall.


If nvidia pushes DLSS3 as hard as they pushed DLSS, we'll see support in most upcoming games.

Besides, 100% performance increase does sound like a big selling point.

Peter_Brosdahl
Peter_Brosdahl 👍 1

Thanks, @Brent_Justice for the very thorough review which answered nearly every question I could have about this card.

S
Stoly 👍 1

Well, it seems the card lies between the RTX3090 and 3090Ti, but men the thing gets bandwidh starved at 4k

I'm really impressed just becauese looking at the specs I really didn't think it would do that good.

Zarathustra
Zarathustra 👍 1

Great review!

I figured Nvidias "faster than 3090ti" claims were going to be all fluff, but it does at least get close most of the time, and actually succeeds in others.

Still, not quite sure I'd be happy with the value proposition $799 is a lot for a mid range card.

If I could make a request, if it isn't too much of a main in the ass, Minimum/1%/0.1% framerates are very relevant and would add a lot of information to your reviews. I'd even argue that minimum frames are MORE relevant that average frames.

LazyGamer
LazyGamer 👍 2

"Stoly, post: 65345, member: 1474" wrote:

If nvidia pushes DLSS3 as hard as they pushed DLSS, we'll see support in most upcoming games.



Besides, 100% performance increase does sound like a big selling point.


Sure?

DLSS 1.0 was pretty bad - but showed the promise of intelligent upscaling.

DLSS 2.0 has more or less delivered on that promise. My opinion, of course; I find DLSS 2.0 to be more than close enough to justify any perceived degradation in visuals. Granted I have no problem using FSR / FSR 2.0 where exclusively available, whether I'm gaming on an AMD GPU or that's just what the game in question supports.

DLSS 3.0 is 'frame doubling'. This works great for pre-recorded media (if you like the effect itself), but for real-time applications it means that there's a definite insertion of additional input latency attached with usage. So, for DLSS 3.0 to even be useful in a particular situation, performance already has to be high enough for real-time interaction. Whereas DLSS 2.0 taking you from an arbitrary 20FPS to 35FPS, or 60FPS to 90FPS and so on can significantly impact the quality of the experience, DLSS 3.0 (that is, the 'frame generation' part of it) needs you to be running at 60FPS+ in the first place.

And there's a place for that - many games that aren't as user-response dependent can benefit, thinking anything turn-based or perhaps RPG and adventure-style games. Some simulators as well.

But for anything where optimizing for input latency is already a concern, DLSS 3.0 is a non-starter.

"Zarathustra, post: 65358, member: 203" wrote:

Still, not quite sure I'd be happy with the value proposition $799 is a lot for a mid range card.


No one should be! But it's still the cheapest entry point for the level of technology Nvidia is bringing to the table.

S

BTW seems to me the cards are unnecessarily big. It seems the PCB is about 2/3 the size of the card.

Zarathustra
Zarathustra 👍 1

"Stoly, post: 65361, member: 1474" wrote:

BTW seems to me the cards are unnecessarily big. It seems the PCB is about 2/3 the size of the card.

I wonder if they reused parts from its bigger brothers to save R&D and inventory costs.

It's a tradeoff. It costs more per unit, but it saves having to develop new parts.

S

"LazyGamer, post: 65360, member: 1367" wrote:

Sure?



DLSS 1.0 was pretty bad - but showed the promise of intelligent upscaling.



DLSS 2.0 has more or less delivered on that promise. My opinion, of course; I find DLSS 2.0 to be more than close enough to justify any perceived degradation in visuals. Granted I have no problem using FSR / FSR 2.0 where exclusively available, whether I'm gaming on an AMD GPU or that's just what the game in question supports.



DLSS 3.0 is 'frame doubling'. This works great for pre-recorded media (if you like the effect itself), but for real-time applications it means that there's a definite insertion of additional input latency attached with usage. So, for DLSS 3.0 to even be useful in a particular situation, performance already has to be high enough for real-time interaction. Whereas DLSS 2.0 taking you from an arbitrary 20FPS to 35FPS, or 60FPS to 90FPS and so on can significantly impact the quality of the experience, DLSS 3.0 (that is, the 'frame generation' part of it) needs you to be running at 60FPS+ in the first place.



And there's a place for that - many games that aren't as user-response dependent can benefit, thinking anything turn-based or perhaps RPG and adventure-style games. Some simulators as well.



But for anything where optimizing for input latency is already a concern, DLSS 3.0 is a non-starter.





No one should be! But it's still the cheapest entry point for the level of technology Nvidia is bringing to the table.


Yeah, I'm sure. There are already about 50+ games announced that will support DLSS3. If someone know how to shove new technology down your throat, that's nvidia. BTW thanks to nvidia reflex, latency is actually lower than without DLLS3. Not saying its going to be great, but by now DLSS already gained high praise and is considered a must have for many gamers, DLSS3 at least deserves a chance.

Anyway AMD is also having its own frame interpolation/frame creation technology coming soon. We'll see.

Zarathustra
Zarathustra

"LazyGamer, post: 65360, member: 1367" wrote:

DLSS 2.0 has more or less delivered on that promise. My opinion, of course; I find DLSS 2.0 to be more than close enough to justify any perceived degradation in visuals. Granted I have no problem using FSR / FSR 2.0 where exclusively available, whether I'm gaming on an AMD GPU or that's just what the game in question supports.

I haven't owned a Nvidia GPU newer than my 2016 Pascal Titan X, so I ahve not personally played with DLSS yet.

Can all titles that support DLSS3 also run DLSS2? In other words is it backwards compatible or an option?

Because I too tend to think - from what I have read and seen, through not through personal experience) that DLSS2 was the pinnacle of the tech.

Peter_Brosdahl
Peter_Brosdahl

"Zarathustra, post: 65369, member: 203" wrote:

Can all titles that support DLSS3 also run DLSS2? In other words is it backwards compatible or an option?


Pretty sure the answer is yes. Brent has a write-up on it in his 4090 review that also goes a little more in-depth about the frame generation feature. It's about midway down the first page.

https://www.thefpsreview.com/2022/10/11/nvidia-geforce-rtx-4090-founders-edition-review/

Brent Justicehttps://www.thefpsreview.com
Former managing editor of GPUs at HardOCP for 18 years, Brent Justice has been reviewing computer components since the late 90s, educated in the art and method of the computer hardware review, he brings experience, knowledge, and hands-on testing with a gamer-oriented and hardware enthusiast perspective. You can follow him on Twitter - @Brent_Justice You can sub to his YouTube channel - Justice Gaming https://www.youtube.com/c/JusticeGamingChannel You can check out his computer builds on KIT - @BrentJustice https://kit.co/BrentJustice

Recent News