Armored Core VI Fires of Rubicon Developer Says That Working on Dark Souls, Sekiro, and Elden Ring Changed the FromSoftware Team

The FPS Review may receive a commission if you purchase something after clicking a link in this article.

Image: Bandai Namco

Armored Core VI Fires of Rubicon producer Yasutaka Ogura shared how the team has changed since the last release ten years ago. Ogura recently attended the Taipei Game Show and spoke during an hour-long Armored Core segment about how the FromSoftware team was affected after working on souls-like games and then moving on to the next installment of the mech franchise.

From Yasutaka Ogura (via PCGamesN)

“As ten years have passed between [Armored Core] titles, we at FromSoftware had developed so many other titles in the interim from Dark Souls 2 to Bloodborne, Dark Souls 3, and of course, others like Sekiro: Shadows Die Twice and most recently of all Elden Ring. All of which changed us.”

“The experience and know-how that our game designers and developers built up through these titles were able to be made use of in [Armored Core 6],” Ogura continues.

Bandai Namco reinforces this sentiment with the following for the forthcoming game on its store page.

“Based on the knowledge gained during joint development of their recent titles, Bandai Namco Entertainment and FromSoftware seek to deliver a new action game.

By combining FromSoftware’s longstanding expertise in mech games and their signature robust gameplay, ARMORED CORE VI FIRES OF RUBICON will be a new action experience.”

The full interview with Yasutaka Ogura, including subtitles, has been made available online.

Bandai Namco formally announced Armored Core VI Fires of Rubicon in December 2022 and is planned to launch in 2023 for PC and consoles. Screenshots from a consumer survey had been leaked in January 2022 that showed some new mech designs and environments but we have some official 4K screenshots from a press kit.

Story Overview

“A mysterious new substance was discovered on the remote planet, Rubicon 3.
As an energy source, this substance was expected to dramatically advance humanity’s technological and communications capabilities. Instead, this substance caused a catastrophe that engulfed the planet and the surrounding stars in flames and storms, forming a Burning Star System.

Almost a half-century later . . .

The same substance resurfaced on Rubicon 3, a planet now contaminated and sealed off by the catastrophe. Extra-terrestrial corporations and resistance groups fight over the control of the substance.

A struggle over the substance

The player infiltrates Rubicon as an independent mercenary and finds themself in a struggle over the substance with the corporations and other factions.

Join the discussion in our forums...

Peter Brosdahl
As a child of the 70’s I was part of the many who became enthralled by the video arcade invasion of the 1980’s. Saving money from various odd jobs I purchased my first computer from a friend of my dad, a used Atari 400, around 1982. Eventually it would end up being a lifelong passion of upgrading and modifying equipment that, of course, led into a career in IT support.

Recent News