Cyberpunk 2077 2.0 DLSS 3.5 Performance Tested Across GeForce RTX 40 Series

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Conclusion

Cyberpunk 2077 2.0 update is here, and along with it, we have the debut of DLSS 3.5 on GeForce RTX series GPUs. It’s a combo made in heaven, really. The Cyberpunk 2077 2.0 update adds a ton of new game features and really makes Cyberpunk 2077 feel complete, finally. In addition, the upcoming Phantom Liberty DLC content will expand the gameplay, and provide new experiences for gamers to enjoy the game.

When you are enjoying your game, this game really comes to life when you have Ray Tracing enabled, specifically Ray Tracing: Overdrive (Path Tracing) mode. It is a unique experience, there are no other games like this right now and no other games that have this level of Ray Tracing that you can play in real-time, that is if you have the horsepower for it.

DLSS is the answer to an awesome Cyberpunk 2077 2.0 Ray Tracing Overdrive experience, in both performance and image quality, in fact, it’s darned near required according to our performance numbers today. You will need DLSS Super Resolution for sure, and in most cases below the GeForce RTX 4090, you’ll also need DLSS 3 Frame Generation to enjoy RT Overdrive and make it playable.

In addition, we really like what we are seeing with Ray Reconstruction. This is an image quality-focused DLSS feature, and in our limited time with Cyberpunk 2077 2.0, we can say that it works, and it works well. The image quality was impressive, and there are many areas where you can tell a difference with it turned ON. As a bonus, you also get a performance uplift enabling it in this game.

Using the RT Overdrive mode utilizes many layers of in-game denoisers, but with DLSS 3.5 Ray Reconstruction those are able to be replaced by machine learning. DLSS 3.5 Ray Reconstruction not only does a better job with image quality, but because that extra burden is removed from the game, it actually provided a 6-7% performance uplift in the benchmark. We are sure there are areas inside the game where it could provide even larger performance uplifts, and that’s just a nice bonus along with the improved image quality.

We really like the direction NVIDIA is going here with DLSS 3.5 Ray Reconstruction, having an image quality-focused feature is refreshing. It will hopefully make Ray Tracing more acceptable and desired for gameplay. So grab your Cyberpunk 2077 2.0 update, and go at it, make sure to crank up the settings, and just have fun.

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Discussion (12 replies)

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Grimlakin
Grimlakin 👍 1

So I have a question. Why is it you went with DLSS set to Auto? Controlling every other variable other than DLSS by forcing a setting seems like it would make getting good back to back tests with different cards difficult because you're likely not getting a true apples to apples comparison based on run?

Also did you note any trouble having your settings actually stick between tests/cards? I've seen at least one review that noted that was an issue for them.

Otherwise nice write up. :)

Brent_Justice
Brent_Justice 👍 2

Auto does not dynamically change the render target, or quality level while playing the game. Auto selects the quality mode based on the display resolution you are running at, for example, Quality DLSS at 1440p, 1080p, and Performance at 4K. So 1080p and 1440p were at Quality technically, since that's what mode it uses. Therefore all the performance is comparable at the same resolution, the key factor is comparing by resolution when DLSS is on Auto. That is why are graphs are separated like they are, with each card testing its features at the same resolution, per graph. So it is comparable.

Since this was not a GPU vs GPU comparison, this was fine because I'm testing game feature performance, not GPU vs GPU performance. In addition, NVIDIA recommended Auto for testing, to keep everything fair when testing feature sets. We wouldn't have done this if we were cross-comparing video cards.

In addition, Auto is the "default" setting when enabling the Quick Presets, which we used. We like to use default preset options when possible, because it represents what the end-user/gamer will be using, and is a quick way for someone to match up with us and compare results. Auto is the default DLSS setting, so it's a real-world test.

Now, in our GPU reviews that we do, we manually use the Quality setting for every resolution regardless, and we will continue to do so, therefore look to those video card reviews to see what Quality DLSS mode performs like when comparing GPUs. This review wasn't about comparing DLSS quality modes, or GPUs to each other.

Just remember, you CAN use Auto to compare video cards, at the same resolution. You just can't compare them cross-resolutions, if using Auto.

Cyberpunk 2077 is notorious for changing settings or reverting back to enabling FSR or DLSS and settings not sticking. It is a constant pain in the butt me and Rick have to endure it. We just have to triple-check our settings. I've known about it for a long time.

Peter_Brosdahl
Peter_Brosdahl 👍 1

NVIDIA's DLSS magic sauce packets are the answer. I'm glad that NVIDIA has continued to invest in new DLSS technology and it shows. Granted most of us would like a simple approach with a big hammer but at the rate new graphical features are being added to games that 's just not a realistic approach, especially in terms of cost.

Can't wait to try all this on this weekend.

S

Its getting really hard to hate DLSS 3.5
DLSS ray reconstruction seems like the holy grail, better IQ and a little boost on performance. Well done nvidia.

BTW IQ screenshots would be welcome.

Peter_Brosdahl
Peter_Brosdahl 👍 4

Here are a few from the 4090 rig in my signature. I had to compress them a bit to upload but all are in 4K. Brent had to keep all settings uniform in order to have accurate results across all cards but the following screenshots were taken using Advanced settings at max, basic off, and DLSS Quality. Aside from compression artifacts, I will say that screenshots these days are somewhat subjective due to the display they are being seen on. I really cannot accurately explain the "wow" factor of seeing this game in HDR on an LG C2. Turning off HDR to take these screenshots is like giving the game a kind of visual handicap but they do still look nice imho.

Oh just to add, turning all this stuff on and at max, pluc OC settings on the 4090, made the card power hungry! In one of the screenshots you can see the 4090 consuming 489W! On average though, during this canned bench run, which we all know isn't the most demanding, it averages around 458-475W.

S

Makes me consider getting at least a RTX 4070Ti.

Thank god I'm poor and can't afford one. :D ;) :p

S

What's DRS?

Peter_Brosdahl
Peter_Brosdahl 👍 2

"Stoly, post: 76624, member: 1474" wrote:

What's DRS?


Dynamic Resolution Scaling. Something I turn off in any game that has it. Basically, the game will alter the render resolution in order to keep FPS higher. It's not exclusive to NV. Starfield even has it and so do some Halo games. If I'm going to alter anything about a game's render resolution I'll do it via DLSS and use the quality setting.

[URL unfurl="true"]https://halo.fandom.com/wiki/Dynamic_resolution_scaling#:~:text=Dynamic%20resolution%20scaling%20is%20a,which%20aren't%20as%20demanding.[/URL]

"Stoly, post: 76623, member: 1474" wrote:

Makes me consider getting at least a RTX 4070Ti.


They have been dropping in price and we could see some decent deals around BF or the holidays.

S

"Peter_Brosdahl, post: 76629, member: 87" wrote:

Dynamic Resolution Scaling. Something I turn off in any game that has it. Basically, the game will alter the render resolution in order to keep FPS higher. It's not exclusive to NV. Starfield even has it and so do some Halo games. If I'm going to alter anything about a game's render resolution I'll do it via DLSS and use the quality setting.



[URL unfurl="true"]https://halo.fandom.com/wiki/Dynamic_resolution_scaling#:~:text=Dynamic%20resolution%20scaling%20is%20a,which%20aren't%20as%20demanding.[/URL]





They have been dropping in price and we could see some decent deals around BF or the holidays.


We can all thank the RX7800XT for that.

DrezKill
DrezKill 👍 1

"Stoly, post: 76624, member: 1474" wrote:

What's DRS?


"Peter_Brosdahl, post: 76629, member: 87" wrote:

Dynamic Resolution Scaling. Something I turn off in any game that has it. Basically, the game will alter the render resolution in order to keep FPS higher. It's not exclusive to NV. Starfield even has it and so do some Halo games. If I'm going to alter anything about a game's render resolution I'll do it via DLSS and use the quality setting.



[URL unfurl=true]https://halo.fandom.com/wiki/Dynamic_resolution_scaling#:~:text=Dynamic%20resolution%20scaling%20is%20a,which%20aren't%20as%20demanding.[/URL]


It first rose to prominence with the 8th-gen consoles, and then we started seeing it in more and more PC games. A f*ckton of games across all platforms have it now. I never really understood the need for it on PC. Makes sense for consoles. The games that don't do it so well, you can see the resolution change right before your eyes, and it's kinda jarring. It's weird to be playing a game with the resolution always changing. That's what the 8th-gen consoles had to do to keep framerates up though. In scenes where the rendering load was greater and the minimum framerate couldn't be maintained, the resolution would drop in order to maintain the framerate. When the rendering loads lightens, the resolution goes back up. The tech never seemed to work as well on PC as on consoles. Fine by me cuz we don't need it on PC anyways.

Brian_B
Brian_B 👍 1

"DrezKill, post: 76871, member: 230" wrote:

The games that don't do it so well, you can see the resolution change right before your eyes, and it's kinda jarring.


Some games this isn't so bad on... but most yeah, it's not great and I'd rather take the hit in FPS than I would having everything suddenly shift to a blurry mess.

S
Stoly 👍 1

"Brian_B, post: 76889, member: 96" wrote:

Some games this isn't so bad on... but most yeah, it's not great and I'd rather take the hit in FPS than I would having everything suddenly shift to a blurry mess.


I've tried it a few times and it looks like a bad youtube streaming.

Brent Justicehttps://www.thefpsreview.com
Former managing editor of GPUs at HardOCP for 18 years, Brent Justice has been reviewing computer components since the late 90s, educated in the art and method of the computer hardware review, he brings experience, knowledge, and hands-on testing with a gamer-oriented and hardware enthusiast perspective. You can follow him on Twitter - @Brent_Justice You can sub to his YouTube channel - Justice Gaming https://www.youtube.com/c/JusticeGamingChannel You can check out his computer builds on KIT - @BrentJustice https://kit.co/BrentJustice

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