Cyberpunk 2077 2.0 DLSS 3.5 Performance Tested Across GeForce RTX 40 Series

The FPS Review may receive a commission if you purchase something after clicking a link in this article.

Cyberpunk 2077 2.0 DLSS 3.5 Banner

Conclusion

Cyberpunk 2077 2.0 update is here, and along with it, we have the debut of DLSS 3.5 on GeForce RTX series GPUs. It’s a combo made in heaven, really. The Cyberpunk 2077 2.0 update adds a ton of new game features and really makes Cyberpunk 2077 feel complete, finally. In addition, the upcoming Phantom Liberty DLC content will expand the gameplay, and provide new experiences for gamers to enjoy the game.

When you are enjoying your game, this game really comes to life when you have Ray Tracing enabled, specifically Ray Tracing: Overdrive (Path Tracing) mode. It is a unique experience, there are no other games like this right now and no other games that have this level of Ray Tracing that you can play in real-time, that is if you have the horsepower for it.

DLSS is the answer to an awesome Cyberpunk 2077 2.0 Ray Tracing Overdrive experience, in both performance and image quality, in fact, it’s darned near required according to our performance numbers today. You will need DLSS Super Resolution for sure, and in most cases below the GeForce RTX 4090, you’ll also need DLSS 3 Frame Generation to enjoy RT Overdrive and make it playable.

In addition, we really like what we are seeing with Ray Reconstruction. This is an image quality-focused DLSS feature, and in our limited time with Cyberpunk 2077 2.0, we can say that it works, and it works well. The image quality was impressive, and there are many areas where you can tell a difference with it turned ON. As a bonus, you also get a performance uplift enabling it in this game.

Using the RT Overdrive mode utilizes many layers of in-game denoisers, but with DLSS 3.5 Ray Reconstruction those are able to be replaced by machine learning. DLSS 3.5 Ray Reconstruction not only does a better job with image quality, but because that extra burden is removed from the game, it actually provided a 6-7% performance uplift in the benchmark. We are sure there are areas inside the game where it could provide even larger performance uplifts, and that’s just a nice bonus along with the improved image quality.

We really like the direction NVIDIA is going here with DLSS 3.5 Ray Reconstruction, having an image quality-focused feature is refreshing. It will hopefully make Ray Tracing more acceptable and desired for gameplay. So grab your Cyberpunk 2077 2.0 update, and go at it, make sure to crank up the settings, and just have fun.

Join the discussion in our forums...

Brent Justicehttps://www.thefpsreview.com
Former managing editor of GPUs at HardOCP for 18 years, Brent Justice has been reviewing computer components since the late 90s, educated in the art and method of the computer hardware review, he brings experience, knowledge, and hands-on testing with a gamer-oriented and hardware enthusiast perspective. You can follow him on Twitter - @Brent_Justice You can sub to his YouTube channel - Justice Gaming https://www.youtube.com/c/JusticeGamingChannel You can check out his computer builds on KIT - @BrentJustice https://kit.co/BrentJustice

Recent News