Shadow of the Tomb Raider
We wanted to include Shadow of the Tomb Raider back into the mix because it is still a solid game to test, really stresses performance at 4K with SMAA 4X and does support NVIDIA Ray Tracing.
In this first graph, we have the game set at 4K with the absolute highest in-game settings, which you have to manually turn-up running the benchmark. We are running at SMAA 4X, which is an intense shader-based AA setting at 4K. Even the RTX 2080 Ti struggles here a lot. The ASUS ROG STRIX RTX 2080 Ti O11G GAMING can only muster 42FPS average and is really not playable. Overclocking it helps a bit, makes it more playable, and improves performance by 14%.
The ASUS ROG STRIX RTX 2080 Ti is certainly a lot faster than the GeForce RTX 2080 FE’s 31FPS performance. Lowering the game down to SMAA 2TX makes it very playable on the ASUS ROG STRIX RTX 2080 Ti, however. So, if you are playing at 4K stick to SMAA 2TX to make it playable at 4K, you won’t be doing SMAA 4X until next-gen cards here.
At 1440p performance is a lot better. Now the ASUS ROG STRIX RTX 2080 Ti is playable with maximum settings and SMAA 4X. It provides near 80FPS and a lot smoother performance compared to the GeForce RTX 2080 FE and Radeon RX 5700 XT.
As we mentioned this game does support NVIDIA Ray Tracing. It uses it to enhance shadow image quality. Turning it on does decrease performance a lot, but only the ASUS ROG STRIX RTX 2080 Ti O11G GAMING has the performance to make it playable for the most part at maxed-out settings and SMAA 4X at 1440p. There might still be the slow spot here or there, and to alleviate that just go down to SMAA 2TX and you’ll be fine with the highest level of Ray Tracing on the ASUS ROG STRIX RTX 2080 Ti.