In all games we run in either DX12 or Vulkan API if possible. In Red Dead Redemption 2, Metro Exodus, Gears 5 and The Division 2 we use the built-in benchmark runs. In Call of Duty Modern Warfare, we perform a manual run-through at the beginning of the campaign run. In Need for Speed Heat we perform a manual run-through in the open world of the game driving through the city and up into the mountains.
Former managing editor/reviewer of GPUs at HardOCP (18 years 2001-2019), & former writer for Sharky Extreme, Brent Justice has been reviewing computer components since the 90s, educated in the art and method of the computer hardware review, and gaming, he brings experience, knowledge, and hands-on testing with a gamer-oriented and hardware enthusiast perspective. You can follow him on Twitter - [@Brent_Justice] and You can follow him on YT - [Justice Gaming] [@JusticeGamingChannel]